Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Game worlds get realhow who we are o...
~
Valkyrie, Zek,
Game worlds get realhow who we are online became who we are offline /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Game worlds get realZek Valkyrie.
Reminder of title:
how who we are online became who we are offline /
Author:
Valkyrie, Zek,
Published:
Santa Barbara, California :Praeger, an imprint of ABC-CLIO, LLC,2017.
Description:
1 online resource (viii, 246 p.)
Subject:
Video gamesSocial aspects.
Online resource:
http://ebooks.abc-clio.com/?isbn=9781440851292
ISBN:
9781440851292 (ebk.)
Game worlds get realhow who we are online became who we are offline /
Valkyrie, Zek,
Game worlds get real
how who we are online became who we are offline /[electronic resource] :Zek Valkyrie. - Santa Barbara, California :Praeger, an imprint of ABC-CLIO, LLC,2017. - 1 online resource (viii, 246 p.)
Includes bibliographical references and index.
Frameworks and realities -- Gamer identity politics -- Rationalization of play -- Stigma and gamer communities -- Digital consumption -- Pixel profiteers -- Gender authenticity -- Goddess paradox -- Cybersexuality -- Gamer masculinity.
ISBN: 9781440851292 (ebk.)
LCCN: 2017008541Subjects--Topical Terms:
353344
Video games
--Social aspects.
LC Class. No.: GV1469.34.S52 / V35 2017
Dewey Class. No.: 794.8
Game worlds get realhow who we are online became who we are offline /
LDR
:00945cmm a2200205 a 4500
001
578711
005
20201006104558.0
008
201216s2017 caua b 001 0 eng
010
$a
2017008541
020
$a
9781440851292 (ebk.)
020
$a
9781440851285 (hbk.)
035
$a
1091006006
040
$a
DLC
$b
eng
$c
DLC
$d
DLC
050
0 0
$a
GV1469.34.S52
$b
V35 2017
082
0 0
$a
794.8
$2
23
100
1
$a
Valkyrie, Zek,
$e
author.
$3
867475
245
1 0
$a
Game worlds get real
$h
[electronic resource] :
$b
how who we are online became who we are offline /
$c
Zek Valkyrie.
260
$a
Santa Barbara, California :
$b
Praeger, an imprint of ABC-CLIO, LLC,
$c
2017.
300
$a
1 online resource (viii, 246 p.)
504
$a
Includes bibliographical references and index.
505
0
$a
Frameworks and realities -- Gamer identity politics -- Rationalization of play -- Stigma and gamer communities -- Digital consumption -- Pixel profiteers -- Gender authenticity -- Goddess paradox -- Cybersexuality -- Gamer masculinity.
650
0
$a
Video games
$x
Social aspects.
$3
353344
650
0
$a
Virtual reality.
$3
184391
856
4 0
$u
http://ebooks.abc-clio.com/?isbn=9781440851292
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000183517
電子館藏
1圖書
電子書
EB GV1469.34.S52 V35 2017 2017
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://ebooks.abc-clio.com/?isbn=9781440851292
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login