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Moving from Unity to Godotan in-dept...
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SpringerLink (Online service)
Moving from Unity to Godotan in-depth handbook to Godot for Unity users /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Moving from Unity to Godotby Alan Thorn.
Reminder of title:
an in-depth handbook to Godot for Unity users /
Author:
Thorn, Alan.
Published:
Berkeley, CA :Apress :2020.
Description:
xii, 273 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Video gamesProgramming.
Online resource:
https://doi.org/10.1007/978-1-4842-5908-5
ISBN:
9781484259085$q(electronic bk.)
Moving from Unity to Godotan in-depth handbook to Godot for Unity users /
Thorn, Alan.
Moving from Unity to Godot
an in-depth handbook to Godot for Unity users /[electronic resource] :by Alan Thorn. - Berkeley, CA :Apress :2020. - xii, 273 p. :ill., digital ;24 cm.
Chapter 1: Introducing Godot - Why Migrate? -- Chapter 2: Godot Fundamentals -- Chapter 3: Scripting with C# in Godot - Common Tasks -- Chapter 4: Making a 2D Game -- Chapter 5: Navigation and Path-Finding -- Chapter 6: Coding a First-Person Controller in C# -- Chapter 7: Mini-Projects - Case Studies in Godot.
Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you'll be ready to create amazing 2D and 3D games that will supercharge your business. You will: Explore the similarities and differences between Unity and Godot Maximize the benefits from Unity and Godot Create believable game world and characters with Godot Master the unique aspects of C# coding in Godot.
ISBN: 9781484259085$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-5908-5doiSubjects--Topical Terms:
683440
Video games
--Programming.
LC Class. No.: QA76.76.C672 / T467 2020
Dewey Class. No.: 794.8151
Moving from Unity to Godotan in-depth handbook to Godot for Unity users /
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Chapter 1: Introducing Godot - Why Migrate? -- Chapter 2: Godot Fundamentals -- Chapter 3: Scripting with C# in Godot - Common Tasks -- Chapter 4: Making a 2D Game -- Chapter 5: Navigation and Path-Finding -- Chapter 6: Coding a First-Person Controller in C# -- Chapter 7: Mini-Projects - Case Studies in Godot.
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Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you'll be ready to create amazing 2D and 3D games that will supercharge your business. You will: Explore the similarities and differences between Unity and Godot Maximize the benefits from Unity and Godot Create believable game world and characters with Godot Master the unique aspects of C# coding in Godot.
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Professional and Applied Computing (Springer-12059)
based on 0 review(s)
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EB QA76.76.C672 T496 2020 2020
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https://doi.org/10.1007/978-1-4842-5908-5
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