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Digital character developmenttheory ...
~
O'Neill, Rob.
Digital character developmenttheory and practice /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Digital character developmentRob O'Neill.
Reminder of title:
theory and practice /
Author:
O'Neill, Rob.
Published:
Boca Raton, FL :CRC Press,c2016.
Description:
1 online resource (332 p.) :ill.
Notes:
"An A K Peters book"--Title page.
Subject:
Computer animation.
Online resource:
https://www.taylorfrancis.com/books/9780429160127
ISBN:
9781482250787$q(electronic bk. ;$qPDF)
Digital character developmenttheory and practice /
O'Neill, Rob.
Digital character development
theory and practice /[electronic resource] :Rob O'Neill. - 2nd ed. - Boca Raton, FL :CRC Press,c2016. - 1 online resource (332 p.) :ill.
"An A K Peters book"--Title page.
Includes bibliographical references (p. 289-294) and index.
Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes.
ISBN: 9781482250787$q(electronic bk. ;$qPDF)Subjects--Topical Terms:
231391
Computer animation.
LC Class. No.: TR897
Dewey Class. No.: 006.6/96
Digital character developmenttheory and practice /
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Digital character development
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[electronic resource] :
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theory and practice /
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Rob O'Neill.
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2nd ed.
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Boca Raton, FL :
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CRC Press,
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c2016.
300
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1 online resource (332 p.) :
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ill.
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"An A K Peters book"--Title page.
504
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Includes bibliographical references (p. 289-294) and index.
520
3
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Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes.
588
$a
Description based on print version record.
650
0
$a
Computer animation.
$3
231391
650
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$a
Computer graphics.
$3
182120
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$u
https://www.taylorfrancis.com/books/9780429160127
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電子館藏
1圖書
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EB TR897 c2016
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https://www.taylorfrancis.com/books/9780429160127
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