Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Beginning Android games developmentf...
~
Hagos, Ted.
Beginning Android games developmentfrom beginner to pro /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Beginning Android games developmentby Ted Hagos ... [et al.].
Reminder of title:
from beginner to pro /
other author:
Hagos, Ted.
Published:
Berkeley, CA :Apress :2020.
Description:
xvii, 364 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Computer gamesProgramming.
Online resource:
https://doi.org/10.1007/978-1-4842-6121-7
ISBN:
9781484261217$q(electronic bk.)
Beginning Android games developmentfrom beginner to pro /
Beginning Android games development
from beginner to pro /[electronic resource] :by Ted Hagos ... [et al.]. - Fourth edition. - Berkeley, CA :Apress :2020. - xvii, 364 p. :ill., digital ;24 cm.
Chapter 1: Setup -- Chapter 2: Project Basics -- Chapter 3: Android Studio -- Chapter 4: What's in an Android Application? -- Chapter 5: Introduction to Game Development -- Chapter 6: Building the Crazy 8 Game -- Chapter 7: Building the Balloon Popper Game -- Chapter 8: Testing and Debugging -- Chapter 9: -- Chapter 10: Monetization -- Chapter 11: Publishing the Game -- Chapter 12: Where Do We Go From Here?
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. You will: Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games.
ISBN: 9781484261217$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-6121-7doiSubjects--Uniform Titles:
Android (Electronic resource)
Subjects--Topical Terms:
214996
Computer games
--Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.81526
Beginning Android games developmentfrom beginner to pro /
LDR
:02627nmm a2200337 a 4500
001
586371
003
DE-He213
005
20210201114451.0
006
m d
007
cr nn 008maaau
008
210323s2020 cau s 0 eng d
020
$a
9781484261217$q(electronic bk.)
020
$a
9781484261200$q(paper)
024
7
$a
10.1007/978-1-4842-6121-7
$2
doi
035
$a
978-1-4842-6121-7
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.C672
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
794.81526
$2
23
090
$a
QA76.76.C672
$b
B417 2020
245
0 0
$a
Beginning Android games development
$h
[electronic resource] :
$b
from beginner to pro /
$c
by Ted Hagos ... [et al.].
250
$a
Fourth edition.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2020.
300
$a
xvii, 364 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Setup -- Chapter 2: Project Basics -- Chapter 3: Android Studio -- Chapter 4: What's in an Android Application? -- Chapter 5: Introduction to Game Development -- Chapter 6: Building the Crazy 8 Game -- Chapter 7: Building the Balloon Popper Game -- Chapter 8: Testing and Debugging -- Chapter 9: -- Chapter 10: Monetization -- Chapter 11: Publishing the Game -- Chapter 12: Where Do We Go From Here?
520
$a
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. You will: Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games.
630
0 0
$a
Android (Electronic resource)
$3
376300
650
0
$a
Computer games
$x
Programming.
$3
214996
650
0
$a
Mobile computing.
$3
185560
650
0
$a
Java (Computer program language)
$3
189341
650
1 4
$a
Game Development.
$3
761231
650
2 4
$a
Mobile Computing.
$3
763350
650
2 4
$a
Java.
$3
763312
700
1
$a
Hagos, Ted.
$3
806943
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-1-4842-6121-7
950
$a
Professional and Applied Computing (SpringerNature-12059)
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000190191
電子館藏
1圖書
電子書
EB QA76.76.C672 B417 2020 2020
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
https://doi.org/10.1007/978-1-4842-6121-7
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login