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Programming the Raspberry Pi :gettin...
~
Monk, Simon,
Programming the Raspberry Pi :getting started with Python /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Programming the Raspberry Pi :Simon Monk.
Reminder of title:
getting started with Python /
Author:
Monk, Simon,
Description:
x, 188 pages :illustrations ;23 cm
Notes:
Includes index.
Subject:
Raspberry Pi (Computer)Programming.
ISBN:
9781259587405
Programming the Raspberry Pi :getting started with Python /
Monk, Simon,
Programming the Raspberry Pi :
getting started with Python /Simon Monk. - Second edition. - x, 188 pages :illustrations ;23 cm
Includes index.
Introduction -- Getting started -- Python basics -- Strings, lists, and dictionaries -- Modules, classes, and methods -- Files and the internet -- Graphical user interfaces -- Games programming -- Interfacing hardware -- LED fader project -- Prototyping project (clock) -- Raspberry Pi robot -- What next.
An updated guide to programming your own Raspberry Pi projects Learn to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required. This practical TAB book has been revised to fully cover the new Raspberry Pi 2, including upgrades to the Raspbian operating system. Discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. DIY projects include a hangman game, RGB LED controller, digital clock, and RasPiRobot complete with an ultrasonic rangefinder. -- Provided by publisher.
ISBN: 9781259587405
Standard No.: cam 2200421 i 4500
McGraw-Hill, Customer Service Po Box 545, Blacklick, OH, USA, 43004SAN 200-254X
LCCN: 2017394125
Nat. Bib. No.: GBB5E9007bnbSubjects--Topical Terms:
670785
Raspberry Pi (Computer)
--Programming.Index Terms--Genre/Form:
791845
Nonfiction.
LC Class. No.: QA76.73.P98 / M66 2016
Dewey Class. No.: 794.8/1526
Programming the Raspberry Pi :getting started with Python /
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Introduction -- Getting started -- Python basics -- Strings, lists, and dictionaries -- Modules, classes, and methods -- Files and the internet -- Graphical user interfaces -- Games programming -- Interfacing hardware -- LED fader project -- Prototyping project (clock) -- Raspberry Pi robot -- What next.
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An updated guide to programming your own Raspberry Pi projects Learn to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required. This practical TAB book has been revised to fully cover the new Raspberry Pi 2, including upgrades to the Raspbian operating system. Discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. DIY projects include a hangman game, RGB LED controller, digital clock, and RasPiRobot complete with an ultrasonic rangefinder. -- Provided by publisher.
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