Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Human-computer interaction6th Iberom...
~
(1998 :)
Human-computer interaction6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16-18, 2020 : proceedings /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Human-computer interactionedited by Vanessa Agredo-Delgado, Pablo H. Ruiz, Klinge Orlando Villalba-Condori.
Reminder of title:
6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16-18, 2020 : proceedings /
remainder title:
HCI-Collab 2020
other author:
Agredo-Delgado, Vanessa.
corporate name:
Published:
Cham :Springer International Publishing :2020.
Description:
xiv, 316 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Human-computer interactionCongresses.
Online resource:
https://doi.org/10.1007/978-3-030-66919-5
ISBN:
9783030669195$q(electronic bk.)
Human-computer interaction6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16-18, 2020 : proceedings /
Human-computer interaction
6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16-18, 2020 : proceedings /[electronic resource] :HCI-Collab 2020edited by Vanessa Agredo-Delgado, Pablo H. Ruiz, Klinge Orlando Villalba-Condori. - Cham :Springer International Publishing :2020. - xiv, 316 p. :ill., digital ;24 cm. - Communications in computer and information science,13341865-0929 ;. - Communications in computer and information science ;229..
A Physiotherapist's Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients -- An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects -- An experimental activity to develop usability and UX heuristics -- Autonomous Driving: Obtaining direction commands by classifying images within a simulation platform -- Breaking the Gap: Collaborative Environment as a Meeting Point to Provide and Receive Help to Overcome the Digital Gap -- Challenges in Integrating SCRUM and the User-Centered Design Framework: A Systematic Review -- Clustering Analysis of Usability in Web Sites of Higher Technological Institutes of Ecuador -- Collaborative learning group formation based on personality traits: An empirical study in initial Programming courses -- Communication preferences of first-year university students from Mexico and Spain -- CovidEmoVis - An Interactive Visual Analytic Tool for Exploring Emotions from Twitter Data of Covid-19 -- Cyber Exposed at Preparatory: Classmates and Teachers Using Social Networks and Life Satisfaction -- Design and implementation of a voice-based conversational agent for the continuous training and learning of pharmaceutical sales representatives -- Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study -- Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household Labor -- Human Body AR: a mobile application for teaching anatomy for elementary students using augmented reality -- Mixed Reality Infotainment Simulator, Work in Progress -- Mobile application to improve reading habits using Virtual Reality -- Model for Pervasive Social Play Experiences -- Model-Driven Multidisciplinary Production of Virtual Reality Environments for elementary school with ADHD -- Recommendations and Challenges for Developing English Vocabulary Learning Games -- Reference framework for measuring the level of technological acceptance by the elderly: a virtual assistants case study -- Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients -- Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients -- Smartphones, Suitable Tool for Driver Behavior Recognition. A Systematic Review -- State of the art of business simulation games modeling supported by brain-computer interfaces -- Tales of Etrya: English Vocabulary Game -- Towards a process definition for the shared understanding construction in Computer-Supported Collaborative Work -- Towards to usability guidelines construction for the design of interactive mobile applications for learning mathematics -- Usability Evaluation over Multiplayer Games on Display Wall Systems -- Voluminis: Mobile application for learning mathematics in geometry with augmented reality and gamification -- Wireless Haptic Glove for Interpretation and Communication of Deafblind People.
This book constitutes the thoroughly refereed proceedings of the 6th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2020, held in Arequipa, Peru, in September 2020.* The 28 full and 3 short papers presented in this volume were carefully reviewed and selected from 128 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others. *The workshop was held virtually due to the COVID-19 pandemic.
ISBN: 9783030669195$q(electronic bk.)
Standard No.: 10.1007/978-3-030-66919-5doiSubjects--Topical Terms:
384531
Human-computer interaction
--Congresses.
LC Class. No.: QA76.9.H85 / I24 2020
Dewey Class. No.: 004.019
Human-computer interaction6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16-18, 2020 : proceedings /
LDR
:04971nmm a2200349 a 4500
001
592769
003
DE-He213
005
20210104150714.0
006
m d
007
cr nn 008maaau
008
210727s2020 sz s 0 eng d
020
$a
9783030669195$q(electronic bk.)
020
$a
9783030669188$q(paper)
024
7
$a
10.1007/978-3-030-66919-5
$2
doi
035
$a
978-3-030-66919-5
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.9.H85
$b
I24 2020
072
7
$a
UYZG
$2
bicssc
072
7
$a
COM070000
$2
bisacsh
072
7
$a
UYZG
$2
thema
082
0 4
$a
004.019
$2
23
090
$a
QA76.9.H85
$b
I12 2020
111
2
$n
(3rd :
$d
1998 :
$c
Amsterdam, Netherlands)
$3
194767
245
1 0
$a
Human-computer interaction
$h
[electronic resource] :
$b
6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16-18, 2020 : proceedings /
$c
edited by Vanessa Agredo-Delgado, Pablo H. Ruiz, Klinge Orlando Villalba-Condori.
246
3
$a
HCI-Collab 2020
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2020.
300
$a
xiv, 316 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Communications in computer and information science,
$x
1865-0929 ;
$v
1334
505
0
$a
A Physiotherapist's Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients -- An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects -- An experimental activity to develop usability and UX heuristics -- Autonomous Driving: Obtaining direction commands by classifying images within a simulation platform -- Breaking the Gap: Collaborative Environment as a Meeting Point to Provide and Receive Help to Overcome the Digital Gap -- Challenges in Integrating SCRUM and the User-Centered Design Framework: A Systematic Review -- Clustering Analysis of Usability in Web Sites of Higher Technological Institutes of Ecuador -- Collaborative learning group formation based on personality traits: An empirical study in initial Programming courses -- Communication preferences of first-year university students from Mexico and Spain -- CovidEmoVis - An Interactive Visual Analytic Tool for Exploring Emotions from Twitter Data of Covid-19 -- Cyber Exposed at Preparatory: Classmates and Teachers Using Social Networks and Life Satisfaction -- Design and implementation of a voice-based conversational agent for the continuous training and learning of pharmaceutical sales representatives -- Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study -- Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household Labor -- Human Body AR: a mobile application for teaching anatomy for elementary students using augmented reality -- Mixed Reality Infotainment Simulator, Work in Progress -- Mobile application to improve reading habits using Virtual Reality -- Model for Pervasive Social Play Experiences -- Model-Driven Multidisciplinary Production of Virtual Reality Environments for elementary school with ADHD -- Recommendations and Challenges for Developing English Vocabulary Learning Games -- Reference framework for measuring the level of technological acceptance by the elderly: a virtual assistants case study -- Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients -- Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients -- Smartphones, Suitable Tool for Driver Behavior Recognition. A Systematic Review -- State of the art of business simulation games modeling supported by brain-computer interfaces -- Tales of Etrya: English Vocabulary Game -- Towards a process definition for the shared understanding construction in Computer-Supported Collaborative Work -- Towards to usability guidelines construction for the design of interactive mobile applications for learning mathematics -- Usability Evaluation over Multiplayer Games on Display Wall Systems -- Voluminis: Mobile application for learning mathematics in geometry with augmented reality and gamification -- Wireless Haptic Glove for Interpretation and Communication of Deafblind People.
520
$a
This book constitutes the thoroughly refereed proceedings of the 6th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2020, held in Arequipa, Peru, in September 2020.* The 28 full and 3 short papers presented in this volume were carefully reviewed and selected from 128 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others. *The workshop was held virtually due to the COVID-19 pandemic.
650
0
$a
Human-computer interaction
$v
Congresses.
$3
384531
650
1 4
$a
User Interfaces and Human Computer Interaction.
$3
274517
650
2 4
$a
Information Systems Applications (incl. Internet)
$3
530743
650
2 4
$a
Computer Appl. in Social and Behavioral Sciences.
$3
274376
650
2 4
$a
Computer Systems Organization and Communication Networks.
$3
273709
650
2 4
$a
Computers and Education.
$3
274532
650
2 4
$a
Artificial Intelligence.
$3
212515
700
1
$a
Agredo-Delgado, Vanessa.
$3
837278
700
1
$a
Ruiz, Pablo H.
$3
837279
700
1
$a
Villalba-Condori, Klinge Orlando.
$3
858508
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer Nature eBook
830
0
$a
Communications in computer and information science ;
$v
229.
$3
547963
856
4 0
$u
https://doi.org/10.1007/978-3-030-66919-5
950
$a
Computer Science (SpringerNature-11645)
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000192760
電子館藏
1圖書
電子書
EB QA76.9.H85 I12 2020 2020
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
https://doi.org/10.1007/978-3-030-66919-5
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login