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Beginning Unreal Engine 4 Blueprints...
~
Pv, Satheesh.
Beginning Unreal Engine 4 Blueprints visual scriptingusing C++ : from beginner to pro /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Beginning Unreal Engine 4 Blueprints visual scriptingby Satheesh Pv.
Reminder of title:
using C++ : from beginner to pro /
Author:
Pv, Satheesh.
Published:
Berkeley, CA :Apress :2021.
Description:
xiii, 165 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Computer gamesProgramming.
Online resource:
https://doi.org/10.1007/978-1-4842-6396-9
ISBN:
9781484263969$q(electronic bk.)
Beginning Unreal Engine 4 Blueprints visual scriptingusing C++ : from beginner to pro /
Pv, Satheesh.
Beginning Unreal Engine 4 Blueprints visual scripting
using C++ : from beginner to pro /[electronic resource] :by Satheesh Pv. - Berkeley, CA :Apress :2021. - xiii, 165 p. :ill., digital ;24 cm.
Chapter 1: Introduction to Unreal Engine 4 -- Chapter 2: Introduction to Blueprints -- Chapter 3: C++ and Unreal Engine -- Chapter 4: Gameplay Framework -- Chapter 5: Basic Physics and Raycasting -- Chapter 6: Importing Meshes, Textures, and Creating Materials -- Chapter 7: Project: Demo Game.
Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine. Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you'll create material, meshes, and textures. The last chapter brings all the concepts together by building a demo game. By the end of the book, you'll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. You will: Discover Blueprints and how to apply them in Unreal Engine 4 Get started with C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the Gameplay Framework.
ISBN: 9781484263969$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-6396-9doiSubjects--Topical Terms:
214996
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / P8 2021
Dewey Class. No.: 794.8151
Beginning Unreal Engine 4 Blueprints visual scriptingusing C++ : from beginner to pro /
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Chapter 1: Introduction to Unreal Engine 4 -- Chapter 2: Introduction to Blueprints -- Chapter 3: C++ and Unreal Engine -- Chapter 4: Gameplay Framework -- Chapter 5: Basic Physics and Raycasting -- Chapter 6: Importing Meshes, Textures, and Creating Materials -- Chapter 7: Project: Demo Game.
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Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine. Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you'll create material, meshes, and textures. The last chapter brings all the concepts together by building a demo game. By the end of the book, you'll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. You will: Discover Blueprints and how to apply them in Unreal Engine 4 Get started with C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the Gameplay Framework.
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based on 0 review(s)
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