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Augmented reality in tourism, museum...
~
Geroimenko, Vladimir.
Augmented reality in tourism, museums and heritagea new technology to inform and entertain /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Augmented reality in tourism, museums and heritageedited by Vladimir Geroimenko.
其他題名:
a new technology to inform and entertain /
其他作者:
Geroimenko, Vladimir.
出版者:
Cham :Springer International Publishing :2021.
面頁冊數:
xx, 322 p. :ill. (some col.), digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Augmented reality.
電子資源:
https://doi.org/10.1007/978-3-030-70198-7
ISBN:
9783030701987$q(electronic bk.)
Augmented reality in tourism, museums and heritagea new technology to inform and entertain /
Augmented reality in tourism, museums and heritage
a new technology to inform and entertain /[electronic resource] :edited by Vladimir Geroimenko. - Cham :Springer International Publishing :2021. - xx, 322 p. :ill. (some col.), digital ;24 cm. - Springer series on cultural computing,2195-9056. - Springer series on cultural computing..
Preface -- Part I: General Aspects and Augmented Reality in the Tourism Industry -- Informal Learning with Extended Reality Environments: Current Trends in Museums, Heritage and Tourism -- Collaborative Augmented Reality for Cultural Heritage, Tourist Sites and Museums: Sharing Visitors' Experiences and Interactions -- Augmented Reality Systems and their Future in Tourism: Before, During and After the Journey -- Augmented Reality and Intelligent Packaging for Smart Tourism: A Systematic Review and Analysis -- The New Normal Tourism in Indonesia: The Expansion of the Wonosari AR Project to Enhance Holiday Experience -- Augmented Reality in Spain: Heritage Education, Cultural Tourism and Museums -- Part II: Augmented Reality for Museums -- Immersive Installations in Museum Spaces: Staging the Past -- The Use of Augmented Reality to Expand the Experience of Museum Visitors -- Gestures and Re-enactments in a Hybrid Museum of Archaeology: Animating Ancient Life -- Supporting Spontaneous Museum Visits by Deaf People: An Augmented Reality Application and a Case Study -- Ensuring Resilience Using Augmented Reality: How Museums Can Respond During and Post COVID-19? -- Part III: Augmented Reality and Cultural Heritage -- Augmented Reality and New Opportunities for Cultural Heritage -- User Experience and Engagement in Augmented Reality Systems for the Cultural Heritage Domain -- The Transhuman Docent: Persistent Human Interaction in Digital Heritage Sites -- Literature-Based Augmented Reality: Integrating Urban Novels with Context-Aware Augmented Environments -- Applying Augmented Reality in the Italian Food and Dining Industry: Cultural Heritage Perspectives -- Reintroducing Indonesian Folk Songs to Children Using Augmented Reality Books -- Concluding Remarks.
This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.
ISBN: 9783030701987$q(electronic bk.)
Standard No.: 10.1007/978-3-030-70198-7doiSubjects--Topical Terms:
372874
Augmented reality.
LC Class. No.: QA76.9.A94 / A84 2021
Dewey Class. No.: 006.8
Augmented reality in tourism, museums and heritagea new technology to inform and entertain /
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Preface -- Part I: General Aspects and Augmented Reality in the Tourism Industry -- Informal Learning with Extended Reality Environments: Current Trends in Museums, Heritage and Tourism -- Collaborative Augmented Reality for Cultural Heritage, Tourist Sites and Museums: Sharing Visitors' Experiences and Interactions -- Augmented Reality Systems and their Future in Tourism: Before, During and After the Journey -- Augmented Reality and Intelligent Packaging for Smart Tourism: A Systematic Review and Analysis -- The New Normal Tourism in Indonesia: The Expansion of the Wonosari AR Project to Enhance Holiday Experience -- Augmented Reality in Spain: Heritage Education, Cultural Tourism and Museums -- Part II: Augmented Reality for Museums -- Immersive Installations in Museum Spaces: Staging the Past -- The Use of Augmented Reality to Expand the Experience of Museum Visitors -- Gestures and Re-enactments in a Hybrid Museum of Archaeology: Animating Ancient Life -- Supporting Spontaneous Museum Visits by Deaf People: An Augmented Reality Application and a Case Study -- Ensuring Resilience Using Augmented Reality: How Museums Can Respond During and Post COVID-19? -- Part III: Augmented Reality and Cultural Heritage -- Augmented Reality and New Opportunities for Cultural Heritage -- User Experience and Engagement in Augmented Reality Systems for the Cultural Heritage Domain -- The Transhuman Docent: Persistent Human Interaction in Digital Heritage Sites -- Literature-Based Augmented Reality: Integrating Urban Novels with Context-Aware Augmented Environments -- Applying Augmented Reality in the Italian Food and Dining Industry: Cultural Heritage Perspectives -- Reintroducing Indonesian Folk Songs to Children Using Augmented Reality Books -- Concluding Remarks.
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