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When VR serious games meet special n...
~
Cai, Yiyu.
When VR serious games meet special needs educationresearch, development and their applications /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
When VR serious games meet special needs educationedited by Yiyu Cai, Qi Cao.
其他題名:
research, development and their applications /
其他作者:
Cai, Yiyu.
出版者:
Singapore :Springer Singapore :2021.
面頁冊數:
x, 217 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Virtual reality in education.
電子資源:
https://doi.org/10.1007/978-981-33-6942-9
ISBN:
9789813369429$q(electronic bk.)
When VR serious games meet special needs educationresearch, development and their applications /
When VR serious games meet special needs education
research, development and their applications /[electronic resource] :edited by Yiyu Cai, Qi Cao. - Singapore :Springer Singapore :2021. - x, 217 p. :ill., digital ;24 cm. - Gaming media and social effects,2197-9685. - Gaming media and social effects..
Introduction -- Learning Shower Through Serious VR Gaming -- Design & Development of A Virtual Home for Special Needs Children to Learn Life Skill -- Learning Road Crossing by VR Playing -- The Design of Virtual Pink Dolphins -- Serious Game Design on Virtual Dolphin Assisted Learning for Children With ASD -- Serious Game Evaluation -- Game-Assisted Vocational Training for Children With ASD -- Design & Implementation of AR Apps for Game Assisted Learning for Children with ASD -- iPad Application Development to Aid Autistic Children in Emotion Learning -- Customized Courseware Design and Development for Emotional Learning.
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.
ISBN: 9789813369429$q(electronic bk.)
Standard No.: 10.1007/978-981-33-6942-9doiSubjects--Topical Terms:
237993
Virtual reality in education.
LC Class. No.: LB1044.87 / .W446 2021
Dewey Class. No.: 371.33468
When VR serious games meet special needs educationresearch, development and their applications /
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