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Perspectives on design and digital c...
~
(1998 :)
Perspectives on design and digital communication IIresearch, innovations and best practices /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Perspectives on design and digital communication IIedited by Nuno Martins, Daniel Brandao, Fernando Moreira da Silva.
Reminder of title:
research, innovations and best practices /
remainder title:
Perspectives on design and digital communication 2
other author:
Martins, Nuno.
corporate name:
Published:
Cham :Springer International Publishing :2021.
Description:
ix, 452 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
DesignCongresses.Technological innovations
Online resource:
https://doi.org/10.1007/978-3-030-75867-7
ISBN:
9783030758677$q(electronic bk.)
Perspectives on design and digital communication IIresearch, innovations and best practices /
Perspectives on design and digital communication II
research, innovations and best practices /[electronic resource] :Perspectives on design and digital communication 2edited by Nuno Martins, Daniel Brandao, Fernando Moreira da Silva. - Cham :Springer International Publishing :2021. - ix, 452 p. :ill., digital ;24 cm. - Springer series in design and innovation,v.142661-8184 ;. - Springer series in design and innovation ;v.3..
Empowering Digital Users through Design for Privacy -- Design processes for interactive Human-Machine Systems -- Peripheral Interaction: shifting between periphery and center of attention when interacting with technology -- Understanding the barriers and challenges between older users and smartphones: a Systematic Literature Review -- Ageing related Human factors to be addressed in the design of visual interfaces of digital applications developed for seniors: a literature review -- The Potential of Interactive Digital Narratives towards Literary Linear Texts -- Real possibility of an entirely open-source pipeline for indie games design and production. Altamira Game as a case study -- Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project -- Needs, expectations and preferences of potential young readers of the digital edition of Diario de Sevilla -- It Takes Two To Tango-Research and Education Cross Pollination at Design Higher Education.
This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design.
ISBN: 9783030758677$q(electronic bk.)
Standard No.: 10.1007/978-3-030-75867-7doiSubjects--Topical Terms:
819154
Design
--Technological innovations--Congresses.
LC Class. No.: TA174 / .I57 2020
Dewey Class. No.: 620.0042
Perspectives on design and digital communication IIresearch, innovations and best practices /
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edited by Nuno Martins, Daniel Brandao, Fernando Moreira da Silva.
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Empowering Digital Users through Design for Privacy -- Design processes for interactive Human-Machine Systems -- Peripheral Interaction: shifting between periphery and center of attention when interacting with technology -- Understanding the barriers and challenges between older users and smartphones: a Systematic Literature Review -- Ageing related Human factors to be addressed in the design of visual interfaces of digital applications developed for seniors: a literature review -- The Potential of Interactive Digital Narratives towards Literary Linear Texts -- Real possibility of an entirely open-source pipeline for indie games design and production. Altamira Game as a case study -- Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project -- Needs, expectations and preferences of potential young readers of the digital edition of Diario de Sevilla -- It Takes Two To Tango-Research and Education Cross Pollination at Design Higher Education.
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This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design.
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Engineering (SpringerNature-11647)
based on 0 review(s)
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000000197318
電子館藏
1圖書
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EB TA174 .I61 2020 2021
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1 records • Pages 1 •
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https://doi.org/10.1007/978-3-030-75867-7
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