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Game history and the local
~
SpringerLink (Online service)
Game history and the local
Record Type:
Electronic resources : Monograph/item
Title/Author:
Game history and the localedited by Melanie Swalwell.
other author:
Swalwell, Melanie.
Published:
Cham :Springer International Publishing :2021.
Description:
xv, 240 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Computer gamesHistory.
Online resource:
https://link.springer.com/openurl.asp?genre=book&isbn=978-3-030-66422-0
ISBN:
9783030664220$q(electronic bk.)
Game history and the local
Game history and the local
[electronic resource] /edited by Melanie Swalwell. - Cham :Springer International Publishing :2021. - xv, 240 p. :ill., digital ;24 cm. - Palgrave games in context. - Palgrave games in context..
This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of 'local' game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
ISBN: 9783030664220$q(electronic bk.)
Standard No.: 10.1007/978-3-030-66422-0doiSubjects--Topical Terms:
747354
Computer games
--History.
LC Class. No.: GV1469.15 / .G36 2021
Dewey Class. No.: 794.809
Game history and the local
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[electronic resource] /
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edited by Melanie Swalwell.
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Imprint: Palgrave Macmillan,
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2021.
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xv, 240 p. :
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ill., digital ;
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24 cm.
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Palgrave games in context
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This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of 'local' game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
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Swalwell, Melanie.
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Literature, Cultural and Media Studies (SpringerNature-41173)
based on 0 review(s)
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電子館藏
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1
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000000197437
電子館藏
1圖書
電子書
EB GV1469.15 .G192 2021 2021
一般使用(Normal)
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0
1 records • Pages 1 •
1
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https://link.springer.com/openurl.asp?genre=book&isbn=978-3-030-66422-0
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