Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Learn to program with Kotlinfrom the...
~
Lavers, Tim.
Learn to program with Kotlinfrom the basics to projects with text and image processing /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Learn to program with Kotlinby Tim Lavers.
Reminder of title:
from the basics to projects with text and image processing /
Author:
Lavers, Tim.
Published:
Berkeley, CA :Apress :2021.
Description:
xvi, 375 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Computer programming.
Online resource:
https://doi.org/10.1007/978-1-4842-6815-5
ISBN:
9781484268155$q(electronic bk.)
Learn to program with Kotlinfrom the basics to projects with text and image processing /
Lavers, Tim.
Learn to program with Kotlin
from the basics to projects with text and image processing /[electronic resource] :by Tim Lavers. - Berkeley, CA :Apress :2021. - xvi, 375 p. :ill., digital ;24 cm.
PART 1 - BASICS -- Chapter 1: Getting Started -- Chapter 2: Simple patterns -- Chapter 3: Arrays and loops -- Chapter 4: Binary choices -- Chapter 5: Integers -- Chapter 6: Values and variables -- Chapter 7: Strings -- Chapter 8: Data structures -- Chapter 9: The file system -- PART II - TEXT -- Chapter 10: Project Austen -- Chapter 11: Anagrams -- Chapter 12: Palindromes -- Chapter 13: Word switch -- PART III - IMAGES -- Chapter 14: Color pictures -- Chapter 15: Pixel transformations -- Chapter 16: Cropping and resizing images -- Chapter 17: Project Dino -- PART IV - VISION -- Chapter 18: Overview -- Chapter 19: Finding digits -- Chapter 20: Parsing the images -- Chapter 21: Reading speed signs.
Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages. This book starts with the absolute basics and then introduces just enough syntax to get into some fascinating projects. These include text processing: a statistical analysis of Jane Austen's novels, solving anagrams, and working with palindromes; image processing: cropping and resizing images, and pixel transformation; and computer vision: finding digits, parsing images, and reading speed signs. The projects are developed in tiny steps and complete solutions are provided. Some of these projects include core data science concepts, giving you skills in one of the most important areas of modern programming. Along the way you'll cover functional programming, object-oriented programming (OOP), refactoring, and writing unit tests. After reading Learn to Program with Kotlin, you'll come away with practical insights and code to get you started right away with programming using Kotlin for your own projects. You will: Gain the basics of Kotlin using the IntelliJ Java IDE Implement OOP with Kotlin along with unit testing and code refactoring using a series of text-related projects Harness functional programming with Kotlin by building an image-processing library Write software to locate and read speed signs in photos.
ISBN: 9781484268155$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-6815-5doiSubjects--Topical Terms:
181992
Computer programming.
LC Class. No.: QA76.73.K68 / L38 2021
Dewey Class. No.: 005.133
Learn to program with Kotlinfrom the basics to projects with text and image processing /
LDR
:03127nmm a2200325 a 4500
001
598949
003
DE-He213
005
20210518171736.0
006
m d
007
cr nn 008maaau
008
211025s2021 cau s 0 eng d
020
$a
9781484268155$q(electronic bk.)
020
$a
9781484268148$q(paper)
024
7
$a
10.1007/978-1-4842-6815-5
$2
doi
035
$a
978-1-4842-6815-5
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.73.K68
$b
L38 2021
072
7
$a
U
$2
bicssc
072
7
$a
COM000000
$2
bisacsh
072
7
$a
UX
$2
thema
082
0 4
$a
005.133
$2
23
090
$a
QA76.73.K68
$b
L399 2021
100
1
$a
Lavers, Tim.
$3
892898
245
1 0
$a
Learn to program with Kotlin
$h
[electronic resource] :
$b
from the basics to projects with text and image processing /
$c
by Tim Lavers.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2021.
300
$a
xvi, 375 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
PART 1 - BASICS -- Chapter 1: Getting Started -- Chapter 2: Simple patterns -- Chapter 3: Arrays and loops -- Chapter 4: Binary choices -- Chapter 5: Integers -- Chapter 6: Values and variables -- Chapter 7: Strings -- Chapter 8: Data structures -- Chapter 9: The file system -- PART II - TEXT -- Chapter 10: Project Austen -- Chapter 11: Anagrams -- Chapter 12: Palindromes -- Chapter 13: Word switch -- PART III - IMAGES -- Chapter 14: Color pictures -- Chapter 15: Pixel transformations -- Chapter 16: Cropping and resizing images -- Chapter 17: Project Dino -- PART IV - VISION -- Chapter 18: Overview -- Chapter 19: Finding digits -- Chapter 20: Parsing the images -- Chapter 21: Reading speed signs.
520
$a
Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages. This book starts with the absolute basics and then introduces just enough syntax to get into some fascinating projects. These include text processing: a statistical analysis of Jane Austen's novels, solving anagrams, and working with palindromes; image processing: cropping and resizing images, and pixel transformation; and computer vision: finding digits, parsing images, and reading speed signs. The projects are developed in tiny steps and complete solutions are provided. Some of these projects include core data science concepts, giving you skills in one of the most important areas of modern programming. Along the way you'll cover functional programming, object-oriented programming (OOP), refactoring, and writing unit tests. After reading Learn to Program with Kotlin, you'll come away with practical insights and code to get you started right away with programming using Kotlin for your own projects. You will: Gain the basics of Kotlin using the IntelliJ Java IDE Implement OOP with Kotlin along with unit testing and code refactoring using a series of text-related projects Harness functional programming with Kotlin by building an image-processing library Write software to locate and read speed signs in photos.
650
0
$a
Computer programming.
$3
181992
650
1 4
$a
Professional Computing.
$3
763344
650
2 4
$a
Java.
$3
763312
650
2 4
$a
Image Processing and Computer Vision.
$3
274051
650
2 4
$a
Computer Imaging, Vision, Pattern Recognition and Graphics.
$3
274492
650
2 4
$a
Computer Science, general.
$3
274540
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/978-1-4842-6815-5
950
$a
Professional and Applied Computing (SpringerNature-12059)
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000197631
電子館藏
1圖書
電子書
EB QA76.73.K68 L399 2021 2021
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
https://doi.org/10.1007/978-1-4842-6815-5
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login