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.NET Developer's guide to augmented ...
~
Englestone, Lee.
.NET Developer's guide to augmented reality in iOSbuilding immersive apps using Xamarin, ARKit, and C# /
Record Type:
Electronic resources : Monograph/item
Title/Author:
.NET Developer's guide to augmented reality in iOSby Lee Englestone.
Reminder of title:
building immersive apps using Xamarin, ARKit, and C# /
Author:
Englestone, Lee.
Published:
Berkeley, CA :Apress :2021.
Description:
xxiii, 182 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Microsoft software.
Online resource:
https://doi.org/10.1007/978-1-4842-6770-7
ISBN:
9781484267707$q(electronic bk.)
.NET Developer's guide to augmented reality in iOSbuilding immersive apps using Xamarin, ARKit, and C# /
Englestone, Lee.
.NET Developer's guide to augmented reality in iOS
building immersive apps using Xamarin, ARKit, and C# /[electronic resource] :by Lee Englestone. - Berkeley, CA :Apress :2021. - xxiii, 182 p. :ill., digital ;24 cm.
Chapter 1: Setting Up Your Environment -- Chapter 2: Basic Concepts -- Chapter 3: Nodes, Geometries, Materials, and Anchors -- Chapter 4: Built in AR Guides -- Chapter 5: Animations -- Chapter 6: Constraints -- Chapter 7: Lighting -- Chapter 8: Video and Sound -- Chapter 9: Plane Detection -- Chapter 10: Image Detection -- Chapter 11: Face Tracking and Expression Detection -- Chapter 12: Touch Gestures and Interaction -- Chapter 13: 3D Models -- Chapter 14: Physics -- Chapter 15: Object Detection -- Chapter 16: Body Tracking -- Chapter 17: Publishing to the App Store.
ISBN: 9781484267707$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-6770-7doiSubjects--Topical Terms:
310638
Microsoft software.
LC Class. No.: QA76.9.A94 / E54 2021
Dewey Class. No.: 004.165
.NET Developer's guide to augmented reality in iOSbuilding immersive apps using Xamarin, ARKit, and C# /
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building immersive apps using Xamarin, ARKit, and C# /
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Chapter 1: Setting Up Your Environment -- Chapter 2: Basic Concepts -- Chapter 3: Nodes, Geometries, Materials, and Anchors -- Chapter 4: Built in AR Guides -- Chapter 5: Animations -- Chapter 6: Constraints -- Chapter 7: Lighting -- Chapter 8: Video and Sound -- Chapter 9: Plane Detection -- Chapter 10: Image Detection -- Chapter 11: Face Tracking and Expression Detection -- Chapter 12: Touch Gestures and Interaction -- Chapter 13: 3D Models -- Chapter 14: Physics -- Chapter 15: Object Detection -- Chapter 16: Body Tracking -- Chapter 17: Publishing to the App Store.
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based on 0 review(s)
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