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Design, learning, and innovation5th ...
~
(1998 :)
Design, learning, and innovation5th EAI International Conference, DLI 2020, virtual event, December 10-11, 2020 : proceedings /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Design, learning, and innovationedited by Eva Irene Brooks ... [et al.].
Reminder of title:
5th EAI International Conference, DLI 2020, virtual event, December 10-11, 2020 : proceedings /
remainder title:
DLI 2020
other author:
Brooks, Eva Irene.
corporate name:
Published:
Cham :Springer International Publishing :2021.
Description:
x, 209 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Educational technologyPeriodicals.
Online resource:
https://doi.org/10.1007/978-3-030-78448-5
ISBN:
9783030784485$q(electronic bk.)
Design, learning, and innovation5th EAI International Conference, DLI 2020, virtual event, December 10-11, 2020 : proceedings /
Design, learning, and innovation
5th EAI International Conference, DLI 2020, virtual event, December 10-11, 2020 : proceedings /[electronic resource] :DLI 2020edited by Eva Irene Brooks ... [et al.]. - Cham :Springer International Publishing :2021. - x, 209 p. :ill., digital ;24 cm. - Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,3661867-8211 ;. - Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ;60..
The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction -- Potentiating Digital Educational Environments through Data Analytics -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- Towards the development of AI based generative design tools and applications -- A model approach for an automatic clothing combination system for blind people -- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth -- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces -- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game apps -- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy -- Designing a learning robot to encourage collaboration between children -- Learning strategies among students during the sudden transition to online teaching in a PBL-university -- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students' Motivation amid the COVID-19.
This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.
ISBN: 9783030784485$q(electronic bk.)
Standard No.: 10.1007/978-3-030-78448-5doiSubjects--Topical Terms:
444209
Educational technology
--Periodicals.
LC Class. No.: LB1028.3 / .E35 2020
Dewey Class. No.: 371.334
Design, learning, and innovation5th EAI International Conference, DLI 2020, virtual event, December 10-11, 2020 : proceedings /
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The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction -- Potentiating Digital Educational Environments through Data Analytics -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- Towards the development of AI based generative design tools and applications -- A model approach for an automatic clothing combination system for blind people -- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth -- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces -- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game apps -- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy -- Designing a learning robot to encourage collaboration between children -- Learning strategies among students during the sudden transition to online teaching in a PBL-university -- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students' Motivation amid the COVID-19.
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This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.
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EB LB1028.3 .E11 2020 2021
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