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General video game artificial intell...
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Gaina, Raluca D.,
General video game artificial intelligence
Record Type:
Electronic resources : Monograph/item
Title/Author:
General video game artificial intelligenceDiego Pérez Liébana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu.
Author:
Pérez Liébana, Diego,
other author:
Lucas, Simon M.,
Description:
1 online resource (193 p.)
Subject:
Computer games.
Online resource:
https://portal.igpublish.com/iglibrary/search/MCPB0006500.html
ISBN:
9781681736440
General video game artificial intelligence
Pérez Liébana, Diego,
General video game artificial intelligence
[electronic resource] /Diego Pérez Liébana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu. - 1 online resource (193 p.) - Synthesis lectures on games and computational intelligence ;5. - Synthesis lectures on games and computational intelligence ;5..
Includes bibliographical references and index.
Access restricted to authorized users and institutions.
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.
Mode of access: World Wide Web.
ISBN: 9781681736440Subjects--Topical Terms:
235432
Computer games.
Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: GV1469.15
Dewey Class. No.: 794.8
General video game artificial intelligence
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https://portal.igpublish.com/iglibrary/search/MCPB0006500.html
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EB GV1469.15
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