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Gamification strategies for retentio...
~
Costello, Robert, (1979-)
Gamification strategies for retention, motivation, and engagement in higher education :emerging research and opportunities
Record Type:
Electronic resources : Monograph/item
Title/Author:
Gamification strategies for retention, motivation, and engagement in higher education :by Robert Costello.
Reminder of title:
emerging research and opportunities
Author:
Costello, Robert,
Published:
Hershey, Pennsylvania :IGI Global,2020.
Description:
1 online resource (xiii, 205 p.)
Subject:
Education, HigherComputer-assisted instruction.
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-2079-6
ISBN:
9781799820819 (ebk.)
Gamification strategies for retention, motivation, and engagement in higher education :emerging research and opportunities
Costello, Robert,1979-
Gamification strategies for retention, motivation, and engagement in higher education :
emerging research and opportunities[electronic resource] /by Robert Costello. - Hershey, Pennsylvania :IGI Global,2020. - 1 online resource (xiii, 205 p.)
Includes bibliographical references and index.
Chapter 1. Learning theories within gamification -- Chapter 2. Mapping gamification -- Chapter 3. Educator model -- Chapter 4. VR in higher education -- Chapter 5. AR in education -- Chapter 6. Future directions of gamification in education.
"This book explores how gamification strategies can be used to support retention, well-being, and engagement in higher education"--
ISBN: 9781799820819 (ebk.)Subjects--Topical Terms:
214315
Education, Higher
--Computer-assisted instruction.
LC Class. No.: LB2395.7 / .C67 2020
Dewey Class. No.: 378.0785
Gamification strategies for retention, motivation, and engagement in higher education :emerging research and opportunities
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Costello, Robert,
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emerging research and opportunities
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[electronic resource] /
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by Robert Costello.
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Hershey, Pennsylvania :
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IGI Global,
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2020.
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1 online resource (xiii, 205 p.)
504
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Includes bibliographical references and index.
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Chapter 1. Learning theories within gamification -- Chapter 2. Mapping gamification -- Chapter 3. Educator model -- Chapter 4. VR in higher education -- Chapter 5. AR in education -- Chapter 6. Future directions of gamification in education.
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"This book explores how gamification strategies can be used to support retention, well-being, and engagement in higher education"--
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Provided by publisher.
650
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Education, Higher
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Computer-assisted instruction.
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Educational games.
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Motivation in education.
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-2079-6
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1 records • Pages 1 •
1
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000000202200
電子館藏
1圖書
電子書
EB LB2395.7 .C67 2020 2020
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1 records • Pages 1 •
1
Multimedia
Multimedia file
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-2079-6
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