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Ray tracing gems IInext generation r...
~
Marrs, Adam.
Ray tracing gems IInext generation real-time rendering with DXR, Vulkan, and OptiX /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Ray tracing gems IIedited by Adam Marrs, Peter Shirley, Ingo Wald.
其他題名:
next generation real-time rendering with DXR, Vulkan, and OptiX /
其他作者:
Marrs, Adam.
出版者:
Berkeley, CA :Apress :2021.
面頁冊數:
lvi, 860 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Ray tracing algorithms.
電子資源:
https://doi.org/10.1007/978-1-4842-7185-8
ISBN:
9781484271858$q(electronic bk.)
Ray tracing gems IInext generation real-time rendering with DXR, Vulkan, and OptiX /
Ray tracing gems II
next generation real-time rendering with DXR, Vulkan, and OptiX /[electronic resource] :edited by Adam Marrs, Peter Shirley, Ingo Wald. - Berkeley, CA :Apress :2021. - lvi, 860 p. :ill., digital ;24 cm.
Preface -- Foreword -- Introduction -- Chapter 1: Ray Tracing Fundamentals -- Chapter 2: APIs -- Chapter 3: Shading and Sampling Chapter 4: Denoising, Reconstruction, and Filtering -- Chapter 5: Performance and Optimization -- Chapter 6: Transitioning Ray Tracing -- Chapter 7: Hybrid Rendering Techniques -- Chapter 8: Global Illumination -- Chapter 9: Ray Tracing in the Wild (Case Studies)
Open access.
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more.
ISBN: 9781484271858$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-7185-8doiSubjects--Topical Terms:
738441
Ray tracing algorithms.
LC Class. No.: T385 / .R39 2021
Dewey Class. No.: 006.6
Ray tracing gems IInext generation real-time rendering with DXR, Vulkan, and OptiX /
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Preface -- Foreword -- Introduction -- Chapter 1: Ray Tracing Fundamentals -- Chapter 2: APIs -- Chapter 3: Shading and Sampling Chapter 4: Denoising, Reconstruction, and Filtering -- Chapter 5: Performance and Optimization -- Chapter 6: Transitioning Ray Tracing -- Chapter 7: Hybrid Rendering Techniques -- Chapter 8: Global Illumination -- Chapter 9: Ray Tracing in the Wild (Case Studies)
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