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Virtual reality, empathy and ethics
~
Cotton, Matthew.
Virtual reality, empathy and ethics
Record Type:
Electronic resources : Monograph/item
Title/Author:
Virtual reality, empathy and ethicsby Matthew Cotton.
Author:
Cotton, Matthew.
Published:
Cham :Springer International Publishing :2021.
Description:
xi, 153 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Virtual realityMoral and ethical aspects.
Online resource:
https://doi.org/10.1007/978-3-030-72907-3
ISBN:
9783030729073$q(electronic bk.)
Virtual reality, empathy and ethics
Cotton, Matthew.
Virtual reality, empathy and ethics
[electronic resource] /by Matthew Cotton. - Cham :Springer International Publishing :2021. - xi, 153 p. :ill., digital ;24 cm.
Chapter 1: Virtual Reality -- Chapter 2: The Ethical Dimensions of Virtual Reality -- Chapter 3: Technology Governance and Ethics -- Chapter 4: Empathy and Ethics -- Chapter 5: Virtual Reality as Ethical Tool. Chapter 6: Developing a Virtual Reality Ethical Tool.
This book examines the ethics of virtual reality (VR) technologies. New forms of virtual reality are emerging in society, not just from low-cost gaming headsets, or augmented reality apps on phones, but from simulated "deep fake" images and videos on social media. This book subjects the new VR technological landscape to ethical scrutiny: assessing the benefits, risks and regulatory practices that shape it. Though often associated with gaming, education and therapy, VR can also be used for moral enhancement. Journalists, artists, philanthropic and non-governmental organisations are using VR films, games and installations to stimulate user empathy to marginalised peoples through a combination of immersion, embodiment and persuasion. This book critically assesses the use of VR for empathy arousal and pro-social behaviour change, culminating in the development of a VR "ethical tool" - a device to facilitate reflective ethical judgement. Drawing upon the pragmatist philosophy of John Dewey, virtual reality is reshaped as "dramatic rehearsal". This book explains how a combination of immersive environment-building, moral imagination, choice architecture and reflective engagement can stimulate a future-focused and empathic ethics for users of the technology. Matthew Cotton is Professor of Public Policy in the School of Social Sciences, Humanities and Law at Teesside University, UK. His research focuses upon technology policy, ethics and justice - emphasising the role of public engagement with science and technology governance and its role in producing fair outcomes for marginalised groups.
ISBN: 9783030729073$q(electronic bk.)
Standard No.: 10.1007/978-3-030-72907-3doiSubjects--Topical Terms:
907571
Virtual reality
--Moral and ethical aspects.
LC Class. No.: B53 / .C66 2021
Dewey Class. No.: 170.44028568
Virtual reality, empathy and ethics
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Chapter 1: Virtual Reality -- Chapter 2: The Ethical Dimensions of Virtual Reality -- Chapter 3: Technology Governance and Ethics -- Chapter 4: Empathy and Ethics -- Chapter 5: Virtual Reality as Ethical Tool. Chapter 6: Developing a Virtual Reality Ethical Tool.
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This book examines the ethics of virtual reality (VR) technologies. New forms of virtual reality are emerging in society, not just from low-cost gaming headsets, or augmented reality apps on phones, but from simulated "deep fake" images and videos on social media. This book subjects the new VR technological landscape to ethical scrutiny: assessing the benefits, risks and regulatory practices that shape it. Though often associated with gaming, education and therapy, VR can also be used for moral enhancement. Journalists, artists, philanthropic and non-governmental organisations are using VR films, games and installations to stimulate user empathy to marginalised peoples through a combination of immersion, embodiment and persuasion. This book critically assesses the use of VR for empathy arousal and pro-social behaviour change, culminating in the development of a VR "ethical tool" - a device to facilitate reflective ethical judgement. Drawing upon the pragmatist philosophy of John Dewey, virtual reality is reshaped as "dramatic rehearsal". This book explains how a combination of immersive environment-building, moral imagination, choice architecture and reflective engagement can stimulate a future-focused and empathic ethics for users of the technology. Matthew Cotton is Professor of Public Policy in the School of Social Sciences, Humanities and Law at Teesside University, UK. His research focuses upon technology policy, ethics and justice - emphasising the role of public engagement with science and technology governance and its role in producing fair outcomes for marginalised groups.
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based on 0 review(s)
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1 records • Pages 1 •
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EB B53 .C851 2021 2021
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https://doi.org/10.1007/978-3-030-72907-3
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