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HCI International 2021 - late breaki...
~
(1998 :)
HCI International 2021 - late breaking posters23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021 : proceedings.Part I /
Record Type:
Electronic resources : Monograph/item
Title/Author:
HCI International 2021 - late breaking postersedited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa.
Reminder of title:
23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021 : proceedings.
remainder title:
HCII 2021
other author:
Stephanidis, Constantine.
corporate name:
Published:
Cham :Springer International Publishing :2021.
Description:
xxxii, 569 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Human-computer interactionCongresses.
Online resource:
https://doi.org/10.1007/978-3-030-90176-9
ISBN:
9783030901769$q(electronic bk.)
HCI International 2021 - late breaking posters23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021 : proceedings.Part I /
HCI International 2021 - late breaking posters
23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021 : proceedings.Part I /[electronic resource] :HCII 2021edited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa. - Cham :Springer International Publishing :2021. - xxxii, 569 p. :ill., digital ;24 cm. - Communications in computer and information science,14981865-0937 ;. - Communications in computer and information science ;229..
HCI Theory and Practice -- UX Design and Research in Intelligent Environments -- Interaction with Robots, Chatbots, and Agents -- Virtual, Augmented, and Mixed Reality -- Games and Gamification -- HCI in Mobility, Transport and Aviation.
This two-volume set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters) The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.
ISBN: 9783030901769$q(electronic bk.)
Standard No.: 10.1007/978-3-030-90176-9doiSubjects--Topical Terms:
384531
Human-computer interaction
--Congresses.
LC Class. No.: QA76.9.H85 / I57 2021
Dewey Class. No.: 004.019
HCI International 2021 - late breaking posters23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021 : proceedings.Part I /
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23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021 : proceedings.
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edited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa.
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This two-volume set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters) The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.
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based on 0 review(s)
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EB QA76.9.H85 H918 2021 2021
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https://doi.org/10.1007/978-3-030-90176-9
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