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Video game chronotopes and social ju...
~
Piero, Mike.
Video game chronotopes and social justiceplaying on the threshold /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Video game chronotopes and social justiceby Mike Piero.
Reminder of title:
playing on the threshold /
Author:
Piero, Mike.
Published:
Cham :Springer International Publishing :2021.
Description:
1 online resource (xiii, 292 p.) :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Video gamesSocial aspects.
Online resource:
https://doi.org/10.1007/978-3-030-91944-3
ISBN:
9783030919443$q(electronic bk.)
Video game chronotopes and social justiceplaying on the threshold /
Piero, Mike.
Video game chronotopes and social justice
playing on the threshold /[electronic resource] :by Mike Piero. - Cham :Springer International Publishing :2021. - 1 online resource (xiii, 292 p.) :ill., digital ;24 cm. - Palgrave games in context,2731-5037. - Palgrave games in context..
Introduction: Queering Video Game Timespace through Threshold Chronotopes -- 1. The Chronotope of the Bonfire: Reconfiguring Community in Medieval-Themed Role-Playing Games -- 2.The Chronotope of the Archipelago: Archipelagic Maps and Playing Colonial Conquest in Real-Time Strategy Games -- 3.The Chronotope of the Abject: Understanding Video Game Abjection under Sovereign State Power -- 4.The Chronotope of the Fart as Pharmakon: Laughter, Censorship, and Social Justice in Carnivalesque Games -- 5.The Chronotope of Madness: Medical Rhetorics and Mental Illness Stigma in Video Games -- 6.The Chronotope of Coupled Love: Compulsory Monogamy, Video Games, and Polyamorous Possibilities Beyond Belonging -- Afterword: Future Areas of Research Opened by Threshold Chronotopes.
ISBN: 9783030919443$q(electronic bk.)
Standard No.: 10.1007/978-3-030-91944-3doiSubjects--Topical Terms:
353344
Video games
--Social aspects.
LC Class. No.: GV1469.34.S52 / P54 2021
Dewey Class. No.: 794.84556
Video game chronotopes and social justiceplaying on the threshold /
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[electronic resource] :
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playing on the threshold /
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by Mike Piero.
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Springer International Publishing :
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Imprint: Palgrave Macmillan,
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2021.
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ill., digital ;
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24 cm.
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2731-5037
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Introduction: Queering Video Game Timespace through Threshold Chronotopes -- 1. The Chronotope of the Bonfire: Reconfiguring Community in Medieval-Themed Role-Playing Games -- 2.The Chronotope of the Archipelago: Archipelagic Maps and Playing Colonial Conquest in Real-Time Strategy Games -- 3.The Chronotope of the Abject: Understanding Video Game Abjection under Sovereign State Power -- 4.The Chronotope of the Fart as Pharmakon: Laughter, Censorship, and Social Justice in Carnivalesque Games -- 5.The Chronotope of Madness: Medical Rhetorics and Mental Illness Stigma in Video Games -- 6.The Chronotope of Coupled Love: Compulsory Monogamy, Video Games, and Polyamorous Possibilities Beyond Belonging -- Afterword: Future Areas of Research Opened by Threshold Chronotopes.
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Video games
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Social aspects.
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Games Studies.
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Literature, Cultural and Media Studies (SpringerNature-41173)
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電子館藏
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1
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000000208139
電子館藏
1圖書
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EB GV1469.34.S52 P619 2021 2021
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1 records • Pages 1 •
1
Multimedia
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https://doi.org/10.1007/978-3-030-91944-3
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