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Esports research and its integration in education
Record Type:
Electronic resources : Monograph/item
Title/Author:
Esports research and its integration in educationMiles Harvey and Rick Marlatt, editors.
other author:
Harvey, Miles,
Published:
Hershey, Pennsylvania :IGI Global,2021.
Description:
1 online resource (313 p.)
Subject:
Educational games.
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-7069-2
ISBN:
9781799870715$qebook
Esports research and its integration in education
Esports research and its integration in education
[electronic resource] /Miles Harvey and Rick Marlatt, editors. - Hershey, Pennsylvania :IGI Global,2021. - 1 online resource (313 p.)
Includes bibliographical references and index.
Section 1. Esports culture and perspectives on scholastic esports. Chapter 1. Connecting students to school culture and career opportunities through broad access to esports and gaming: so all can learn through play ; Chapter 2. Esports involvement and its effect on student college and career readiness factors ; Chapter 3. Urban education esports for equity and access: a case study -- Section 2. Video games, learning, and scholastic esports strategies. Chapter 4. Integrating video games and scholastic esports into preservice teacher experiences ; Chapter 5. Video games and indirect learning: a study of 12 games that can teach ; Chapter 6. The role of minecraft build challenges in esports ; Chapter 7. Player agency, Team responsibility, and self-initiated change: an apprentice's learning trajectory and peer mentoring in esports -- Section 3. Collaboration, soft skills, and relationships in scholastic esports. Chapter 8. The relation betweenrocket league and soft skills and its implication in education processes ; Chapter 9. Communication, cooperation, and competition: examining the literacy practices of esports teams ; Chapter 10. Game-informed cooperative assessments and socially responsible learning in public school math classes -- Section 4. Benefits and challenges of building scholastic esports programs. Chapter 11. The implementation of an academic and applied esports program in higher education: a case ofdiversity, inclusion, and building community ; Chapter 12. Perspectives on middle school esports ; Chapter 13. Tensions of growth in collegiate esports: legitimacy, affinity spaces, and UNM esports ; Chapter 14. Esports and education: theperfect mix ; Chapter 15. Esports program development: building scholastic esports programs, why and how.
"The world of esports in education is booming on an international scale, as evidenced by a proliferation of teams and competitions across numerous platforms such as Twitch, Discord, Youtube, and more, his book presents empirical studies to help us understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences"--
ISBN: 9781799870715$qebookSubjects--Topical Terms:
206594
Educational games.
Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: LB1029.G3 / E87 2021e
Dewey Class. No.: 371.33/7
Esports research and its integration in education
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Section 1. Esports culture and perspectives on scholastic esports. Chapter 1. Connecting students to school culture and career opportunities through broad access to esports and gaming: so all can learn through play ; Chapter 2. Esports involvement and its effect on student college and career readiness factors ; Chapter 3. Urban education esports for equity and access: a case study -- Section 2. Video games, learning, and scholastic esports strategies. Chapter 4. Integrating video games and scholastic esports into preservice teacher experiences ; Chapter 5. Video games and indirect learning: a study of 12 games that can teach ; Chapter 6. The role of minecraft build challenges in esports ; Chapter 7. Player agency, Team responsibility, and self-initiated change: an apprentice's learning trajectory and peer mentoring in esports -- Section 3. Collaboration, soft skills, and relationships in scholastic esports. Chapter 8. The relation betweenrocket league and soft skills and its implication in education processes ; Chapter 9. Communication, cooperation, and competition: examining the literacy practices of esports teams ; Chapter 10. Game-informed cooperative assessments and socially responsible learning in public school math classes -- Section 4. Benefits and challenges of building scholastic esports programs. Chapter 11. The implementation of an academic and applied esports program in higher education: a case ofdiversity, inclusion, and building community ; Chapter 12. Perspectives on middle school esports ; Chapter 13. Tensions of growth in collegiate esports: legitimacy, affinity spaces, and UNM esports ; Chapter 14. Esports and education: theperfect mix ; Chapter 15. Esports program development: building scholastic esports programs, why and how.
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"The world of esports in education is booming on an international scale, as evidenced by a proliferation of teams and competitions across numerous platforms such as Twitch, Discord, Youtube, and more, his book presents empirical studies to help us understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences"--
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-7069-2
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電子館藏
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1 records • Pages 1 •
1
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000000230416
電子館藏
1圖書
電子書
EB LB1029.G3 E87 2021e 2021
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On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-7069-2
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