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UX design with Figmauser-centered in...
~
Brandon, Kevin.
UX design with Figmauser-centered interface design and prototyping with Figma /
Record Type:
Electronic resources : Monograph/item
Title/Author:
UX design with Figmaby Tom Green, Kevin Brandon.
Reminder of title:
user-centered interface design and prototyping with Figma /
Author:
Green, Tom.
other author:
Brandon, Kevin.
Published:
Berkeley, CA :Apress :2024.
Description:
xxvi, 564 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Computer-aided designHandbooks, manuals, etc.
Online resource:
https://doi.org/10.1007/979-8-8688-0324-6
ISBN:
9798868803246$q(electronic bk.)
UX design with Figmauser-centered interface design and prototyping with Figma /
Green, Tom.
UX design with Figma
user-centered interface design and prototyping with Figma /[electronic resource] :by Tom Green, Kevin Brandon. - Berkeley, CA :Apress :2024. - xxvi, 564 p. :ill., digital ;24 cm. - Design thinking,2945-7807. - Design thinking..
1.The Figma Interface -- 2. Adding Content -- 3. Teams and Collaborative Projects -- 4. Creating UX Design Documentation -- 5. Building Low Fidelity Prototypes -- 6. Building Medium Fidelity Prototypes -- 7. Interactivity Fundamentals -- 8. Micro-Interactions in Figma -- 9. Design System Fundamentals -- 10. Building Content -- 11. Developer Handoff.
Maximize Figma's arsenal of tools and plugins within a team-based collaborative environment and accelerate you company's decision making. This book will show you where Figma fits into the user experience (UX) design process from documentation to developer handoff. Since its release as a browser-based design tool in 2016, Figma has fast become the de facto UX Design tool for the industry mainly due to its accessibility and ease of use. As you move through the book you will learn where Figma fits in the UX process. For example, using FigJam (an online whiteboard) for brainstorming, and creating interactive prototypes for mobile devices, tablets, and web sites. You'll also see how Figma is used to create and integrate with design systems, and how variables, when applied to design system components, can accelerate the design and development workflow. With the help of step-by-step examples, and using Figma's tools and templates, you'll create artifacts such as Flow and Journey diagrams, Personas, and wireframes. From there you will explore other design and interactivity features, and how to prepare a Figma file for handoff to a development team. This book is your roadmap to utilizing Figma, the industry's fastest growing collaborative design tool for building meaningful products.
ISBN: 9798868803246$q(electronic bk.)
Standard No.: 10.1007/979-8-8688-0324-6doiSubjects--Topical Terms:
383208
Computer-aided design
--Handbooks, manuals, etc.
LC Class. No.: N7433.8 / .G74 2024
Dewey Class. No.: 620.00420285
UX design with Figmauser-centered interface design and prototyping with Figma /
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user-centered interface design and prototyping with Figma /
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1.The Figma Interface -- 2. Adding Content -- 3. Teams and Collaborative Projects -- 4. Creating UX Design Documentation -- 5. Building Low Fidelity Prototypes -- 6. Building Medium Fidelity Prototypes -- 7. Interactivity Fundamentals -- 8. Micro-Interactions in Figma -- 9. Design System Fundamentals -- 10. Building Content -- 11. Developer Handoff.
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Maximize Figma's arsenal of tools and plugins within a team-based collaborative environment and accelerate you company's decision making. This book will show you where Figma fits into the user experience (UX) design process from documentation to developer handoff. Since its release as a browser-based design tool in 2016, Figma has fast become the de facto UX Design tool for the industry mainly due to its accessibility and ease of use. As you move through the book you will learn where Figma fits in the UX process. For example, using FigJam (an online whiteboard) for brainstorming, and creating interactive prototypes for mobile devices, tablets, and web sites. You'll also see how Figma is used to create and integrate with design systems, and how variables, when applied to design system components, can accelerate the design and development workflow. With the help of step-by-step examples, and using Figma's tools and templates, you'll create artifacts such as Flow and Journey diagrams, Personas, and wireframes. From there you will explore other design and interactivity features, and how to prepare a Figma file for handoff to a development team. This book is your roadmap to utilizing Figma, the industry's fastest growing collaborative design tool for building meaningful products.
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based on 0 review(s)
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電子館藏
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EB N7433.8 .G798 2024 2024
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https://doi.org/10.1007/979-8-8688-0324-6
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