語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Mastering ARKitApple's augmented rea...
~
Nhan, Jayven.
Mastering ARKitApple's augmented reality app development platform /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Mastering ARKitby Jayven Nhan.
其他題名:
Apple's augmented reality app development platform /
作者:
Nhan, Jayven.
出版者:
Berkeley, CA :Apress :2024.
面頁冊數:
xx, 342 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Augmented reality.
電子資源:
https://doi.org/10.1007/979-8-8688-0847-0
ISBN:
9798868808470$q(electronic bk.)
Mastering ARKitApple's augmented reality app development platform /
Nhan, Jayven.
Mastering ARKit
Apple's augmented reality app development platform /[electronic resource] :by Jayven Nhan. - Second edition. - Berkeley, CA :Apress :2024. - xx, 342 p. :ill., digital ;24 cm.
Chapter 1: Why Augmented Reality -- Chapter 2: ARKit - Under the Hood -- Chapter 3: Designing and Prototyping an Augmented Reality Experience -- Chapter 4: Building Your First ARKit App with SceneKit -- Chapter 5: Understanding and Implementing 3D Objects -- Chapter 6: Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit -- Chapter 7: Understanding Physics by Launching a Rocket Ship -- Chapter 8: Light Estimation and Environment Texturing -- Chapter 9: 2D Image Recognition and Filter Modification -- Chapter 10: Saving and Restoring World-mapping Data to Create a Persistence AR Experience -- Chapter 11: Creating Immersive Audio Experiences -- Chapter 12: Working with SpriteKit and ARKit -- Chapter 13: Advancing App with Real-Time Image Analysis, Machine Learning, and Vision -- Chapter 14: Crafting Your Digital Universe with 3D Assets -- Chapter 15: Building Shared Experiences with Multipeer Connectivity -- Chapter 16: Face Tracking -- Chapter 17: Simultaneously Integrate Face Tracking and World Tracking -- Chapter 18: Body Motion Capture -- Chapter 19: People Occlusion -- Chapter 20: Working with SwiftUI and ARKit -- Chapter 21: Record Augmented Reality Experiences with ReplayKit.
Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic. You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices. This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences. Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences. Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple's platforms. By the end of the book, you'll have acquired the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality ecosystem. What You'll Learn Construct AR apps using SceneKit, SpriteKit, RealityKit, and integrate with SwiftUI. Leverage ARKit for advanced features like face and body motion capture, people occlusion, and world tracking. Incorporate 3D objects, surface detection, computer vision, and body motion capture in your apps. Implement persistence in AR experiences and create shared experiences using Multipeer Connectivity.
ISBN: 9798868808470$q(electronic bk.)
Standard No.: 10.1007/979-8-8688-0847-0doiSubjects--Uniform Titles:
iOS (Electronic resource)
Subjects--Topical Terms:
372874
Augmented reality.
LC Class. No.: QA76.9.A94
Dewey Class. No.: 006.8
Mastering ARKitApple's augmented reality app development platform /
LDR
:04365nmm a2200361 a 4500
001
672428
003
DE-He213
005
20241116115546.0
006
m d
007
cr nn 008maaau
008
250325s2024 cau s 0 eng d
020
$a
9798868808470$q(electronic bk.)
020
$a
9798868808463$q(paper)
024
7
$a
10.1007/979-8-8688-0847-0
$2
doi
035
$a
979-8-8688-0847-0
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.9.A94
072
7
$a
UMQ
$2
bicssc
072
7
$a
ULH
$2
bicssc
072
7
$a
COM051370
$2
bisacsh
072
7
$a
UMQ
$2
thema
072
7
$a
ULH
$2
thema
082
0 4
$a
006.8
$2
23
090
$a
QA76.9.A94
$b
N576 2024
100
1
$a
Nhan, Jayven.
$3
925669
245
1 0
$a
Mastering ARKit
$h
[electronic resource] :
$b
Apple's augmented reality app development platform /
$c
by Jayven Nhan.
250
$a
Second edition.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2024.
300
$a
xx, 342 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Why Augmented Reality -- Chapter 2: ARKit - Under the Hood -- Chapter 3: Designing and Prototyping an Augmented Reality Experience -- Chapter 4: Building Your First ARKit App with SceneKit -- Chapter 5: Understanding and Implementing 3D Objects -- Chapter 6: Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit -- Chapter 7: Understanding Physics by Launching a Rocket Ship -- Chapter 8: Light Estimation and Environment Texturing -- Chapter 9: 2D Image Recognition and Filter Modification -- Chapter 10: Saving and Restoring World-mapping Data to Create a Persistence AR Experience -- Chapter 11: Creating Immersive Audio Experiences -- Chapter 12: Working with SpriteKit and ARKit -- Chapter 13: Advancing App with Real-Time Image Analysis, Machine Learning, and Vision -- Chapter 14: Crafting Your Digital Universe with 3D Assets -- Chapter 15: Building Shared Experiences with Multipeer Connectivity -- Chapter 16: Face Tracking -- Chapter 17: Simultaneously Integrate Face Tracking and World Tracking -- Chapter 18: Body Motion Capture -- Chapter 19: People Occlusion -- Chapter 20: Working with SwiftUI and ARKit -- Chapter 21: Record Augmented Reality Experiences with ReplayKit.
520
$a
Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter's topic. You'll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices. This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences. Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences. Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple's platforms. By the end of the book, you'll have acquired the necessary mental models and tools to engineer delightful experiences in Apple's augmented reality ecosystem. What You'll Learn Construct AR apps using SceneKit, SpriteKit, RealityKit, and integrate with SwiftUI. Leverage ARKit for advanced features like face and body motion capture, people occlusion, and world tracking. Incorporate 3D objects, surface detection, computer vision, and body motion capture in your apps. Implement persistence in AR experiences and create shared experiences using Multipeer Connectivity.
630
0 0
$a
iOS (Electronic resource)
$3
497010
650
0
$a
Augmented reality.
$3
372874
650
0
$a
Application software
$x
Development.
$3
189413
650
1 4
$a
Apple and iOS.
$3
761731
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/979-8-8688-0847-0
950
$a
Professional and Applied Computing (SpringerNature-12059)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000249002
電子館藏
1圖書
電子書
EB QA76.9.A94 N576 2024 2024
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
https://doi.org/10.1007/979-8-8688-0847-0
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入