語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Blender scripting with Pythonautomat...
~
Lupiani, Isabel.
Blender scripting with Pythonautomate tasks, write helper tools, and procedurally generate models in Blender 4 /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Blender scripting with Pythonby Isabel Lupiani.
其他題名:
automate tasks, write helper tools, and procedurally generate models in Blender 4 /
作者:
Lupiani, Isabel.
出版者:
Berkeley, CA :Apress :2025.
面頁冊數:
xxii, 486 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Python (Computer program language)
電子資源:
https://doi.org/10.1007/979-8-8688-1127-2
ISBN:
9798868811272$q(electronic bk.)
Blender scripting with Pythonautomate tasks, write helper tools, and procedurally generate models in Blender 4 /
Lupiani, Isabel.
Blender scripting with Python
automate tasks, write helper tools, and procedurally generate models in Blender 4 /[electronic resource] :by Isabel Lupiani. - Berkeley, CA :Apress :2025. - xxii, 486 p. :ill., digital ;24 cm.
Chapter 1: Getting Started on Blender Scripting -- Chapter 2: Getting Started with Operators and Add-ons -- Chapter 3: Mesh Modeling Basics -- Chapter 4: Advanced Mesh Modeling -- Chapter 5: Procedurally Generating Stylized Fire Hydrants -- Chapter 6: Sculpting and Retopology -- Chapter 7: UV Mapping -- Chapter 8: Texture Painting -- Chapter 9: Showcasing and Publishing Your Add-ons and Scripts.
Learn to automate tasks, develop custom extensions, and procedurally generate meshes in Blender. This book will show you how to streamline virtually every stage of the 3D modeling pipeline for your next game or animation project. Start with a hands-on introduction to the Blender Python API and dive right into basics like loading/running scripts and turning hand-modelling steps into Python by capturing them in the Info Editor. Then experiment with Blender menu options, typing them into the Python console and watch things move in the viewport. You'll also dissect with Blender-shipped add-ons and take advantage of built-in templates to quickly create new scripts. With a firm grasp of scripting basics, you'll start to develop your own add-ons for editing and generating models. Then add more advanced mesh edits like extrude and loop cut-and-slides to your script, and essentials for shaping mesh elements like merge, bevel, and so on. Putting it altogether, you'll create an extension to procedurally generate stylized fire hydrants with parametric controls. In addition to mesh editing, you'll learn to develop production-quality extensions covering various stages of a 3D pipeline, such as retopology, UV mapping, texture painting, and more. Discover along the way how to implement just about any input widgets for your extension. Then package, distribute, and market your extensions through different channels, and produce impressive time-lapsed demos to showcase your procedural content generation (PCG) algorithms. Whether you are new to the Blender Python API or looking to take your add-ons to the next level, this book will support you in your journey in generating 3D content and automating your Blender workflow.
ISBN: 9798868811272$q(electronic bk.)
Standard No.: 10.1007/979-8-8688-1127-2doiSubjects--Uniform Titles:
Blender (Computer file)
Subjects--Topical Terms:
215247
Python (Computer program language)
LC Class. No.: T385
Dewey Class. No.: 006.6
Blender scripting with Pythonautomate tasks, write helper tools, and procedurally generate models in Blender 4 /
LDR
:03170nmm a2200325 a 4500
001
680574
003
DE-He213
005
20250219115233.0
006
m d
007
cr nn 008maaau
008
251110s2025 cau s 0 eng d
020
$a
9798868811272$q(electronic bk.)
020
$a
9798868811265$q(paper)
024
7
$a
10.1007/979-8-8688-1127-2
$2
doi
035
$a
979-8-8688-1127-2
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
T385
072
7
$a
UML
$2
bicssc
072
7
$a
COM012000
$2
bisacsh
072
7
$a
UML
$2
thema
082
0 4
$a
006.6
$2
23
090
$a
T385
$b
.L965 2025
100
1
$a
Lupiani, Isabel.
$3
993317
245
1 0
$a
Blender scripting with Python
$h
[electronic resource] :
$b
automate tasks, write helper tools, and procedurally generate models in Blender 4 /
$c
by Isabel Lupiani.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2025.
300
$a
xxii, 486 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Getting Started on Blender Scripting -- Chapter 2: Getting Started with Operators and Add-ons -- Chapter 3: Mesh Modeling Basics -- Chapter 4: Advanced Mesh Modeling -- Chapter 5: Procedurally Generating Stylized Fire Hydrants -- Chapter 6: Sculpting and Retopology -- Chapter 7: UV Mapping -- Chapter 8: Texture Painting -- Chapter 9: Showcasing and Publishing Your Add-ons and Scripts.
520
$a
Learn to automate tasks, develop custom extensions, and procedurally generate meshes in Blender. This book will show you how to streamline virtually every stage of the 3D modeling pipeline for your next game or animation project. Start with a hands-on introduction to the Blender Python API and dive right into basics like loading/running scripts and turning hand-modelling steps into Python by capturing them in the Info Editor. Then experiment with Blender menu options, typing them into the Python console and watch things move in the viewport. You'll also dissect with Blender-shipped add-ons and take advantage of built-in templates to quickly create new scripts. With a firm grasp of scripting basics, you'll start to develop your own add-ons for editing and generating models. Then add more advanced mesh edits like extrude and loop cut-and-slides to your script, and essentials for shaping mesh elements like merge, bevel, and so on. Putting it altogether, you'll create an extension to procedurally generate stylized fire hydrants with parametric controls. In addition to mesh editing, you'll learn to develop production-quality extensions covering various stages of a 3D pipeline, such as retopology, UV mapping, texture painting, and more. Discover along the way how to implement just about any input widgets for your extension. Then package, distribute, and market your extensions through different channels, and produce impressive time-lapsed demos to showcase your procedural content generation (PCG) algorithms. Whether you are new to the Blender Python API or looking to take your add-ons to the next level, this book will support you in your journey in generating 3D content and automating your Blender workflow.
630
0 0
$a
Blender (Computer file)
$3
379456
650
0
$a
Python (Computer program language)
$3
215247
650
1 4
$a
Computer Graphics.
$3
274515
650
2 4
$a
Python.
$3
763308
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/979-8-8688-1127-2
950
$a
Professional and Applied Computing (SpringerNature-12059)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000252805
電子館藏
1圖書
電子書
EB T385 .L965 2025 2025
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
https://doi.org/10.1007/979-8-8688-1127-2
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入