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Global perspectives on gameful and playful teaching and learning
Record Type:
Electronic resources : Monograph/item
Title/Author:
Global perspectives on gameful and playful teaching and learningedited by Matthew Farber.
other author:
Farber, Matthew.
Published:
Hershey, Pennsylvania :IGI Global,2020.
Description:
1 online resource (xxi, 330 p.) :ill.
Subject:
Educational games.
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-2015-4
ISBN:
9781799820178$q(ebook)
Global perspectives on gameful and playful teaching and learning
Global perspectives on gameful and playful teaching and learning
[electronic resource] /edited by Matthew Farber. - Hershey, Pennsylvania :IGI Global,2020. - 1 online resource (xxi, 330 p.) :ill.
Includes bibliographical references and index.
Section 1. Games across curricula. Chapter 1. Promoting spoken interaction and student engagement with board games in a language teaching context ; Chapter 2. Case study of an epistemic mathematics computer game: investigating players' in-game mathematical identity ; Chapter 3. Engendering multiliteracies using digital games and digital literature: towards a pedagogical framework ; Chapter 4. Massively multiplayer online games as spaces for metacognition and self-regulated learning -- Section 2. Real-world play. Chapter 5. Entertainment and physical activities: new connections through the use of Pokémon GO ; Chapter 6. Using multi-modal data to examine equity in activity-monitor gaming within real-world communities ; Chapter 7. Game mechanics supporting a learning and playful experience in educational escape games -- Section 3. Game design. Chapter 8. Balancing entertainment and educational objectives in academic game creation ; Chapter 9. Evaluation of the effectiveness of game creation by youth for media and information literacy -- Section 4. Teaching with games. Chapter 10. The importance of teacher bridging in game-based learning classrooms ; Chapter 11. Preservice teachers consider game-based teaching and learning ; Chapter 12. Implementation of games in primary school social studies lessons ; Chapter 13. Achievement unlocked?: understanding perceptions, challenges, and implications of GBL in classrooms.
"This book explores the interaction between learning outcomes and motivation in games (digital and analog) and promotes best practices for the integration of games in instructional settings"--
Mode of access: World Wide Web.
ISBN: 9781799820178$q(ebook)Subjects--Topical Terms:
206594
Educational games.
Subjects--Index Terms:
Digital Literature.Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: LB1029.G3 / G56 2020eb
Dewey Class. No.: 371.33/7
Global perspectives on gameful and playful teaching and learning
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Global perspectives on gameful and playful teaching and learning
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[electronic resource] /
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edited by Matthew Farber.
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Hershey, Pennsylvania :
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IGI Global,
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2020.
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1 online resource (xxi, 330 p.) :
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ill.
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Includes bibliographical references and index.
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Section 1. Games across curricula. Chapter 1. Promoting spoken interaction and student engagement with board games in a language teaching context ; Chapter 2. Case study of an epistemic mathematics computer game: investigating players' in-game mathematical identity ; Chapter 3. Engendering multiliteracies using digital games and digital literature: towards a pedagogical framework ; Chapter 4. Massively multiplayer online games as spaces for metacognition and self-regulated learning -- Section 2. Real-world play. Chapter 5. Entertainment and physical activities: new connections through the use of Pokémon GO ; Chapter 6. Using multi-modal data to examine equity in activity-monitor gaming within real-world communities ; Chapter 7. Game mechanics supporting a learning and playful experience in educational escape games -- Section 3. Game design. Chapter 8. Balancing entertainment and educational objectives in academic game creation ; Chapter 9. Evaluation of the effectiveness of game creation by youth for media and information literacy -- Section 4. Teaching with games. Chapter 10. The importance of teacher bridging in game-based learning classrooms ; Chapter 11. Preservice teachers consider game-based teaching and learning ; Chapter 12. Implementation of games in primary school social studies lessons ; Chapter 13. Achievement unlocked?: understanding perceptions, challenges, and implications of GBL in classrooms.
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"This book explores the interaction between learning outcomes and motivation in games (digital and analog) and promotes best practices for the integration of games in instructional settings"--
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Provided by publisher.
538
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Mode of access: World Wide Web.
650
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Educational games.
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206594
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Board games in education.
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Video games in education.
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Learning, Psychology of.
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Digital Literature.
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E-Learning.
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Game-Based Learning.
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Intelligent Systems.
653
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Interactive Technologies.
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Media Education.
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Mobile Computing.
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Nontraditional Exercise.
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Student Engagement.
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Farber, Matthew.
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IGI Global.
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Print version:
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-2015-4
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電子館藏
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電子館藏
1圖書
電子書
EB LB1029.G3 G56 2020eb 2020
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1 records • Pages 1 •
1
Multimedia
Multimedia file
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-2015-4
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