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Practical perspectives on educational theory and game development
Record Type:
Electronic resources : Monograph/item
Title/Author:
Practical perspectives on educational theory and game developmentFabio Perez Marzullo, editor.
other author:
Marzullo, Fabio Perez,
Published:
Hershey, Pennsylvania :IGI Global,2021.
Description:
1 online resource (252 p.)
Subject:
Educational games.
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-5021-2
ISBN:
9781799850229$q(ebook)
Practical perspectives on educational theory and game development
Practical perspectives on educational theory and game development
[electronic resource] /Fabio Perez Marzullo, editor. - Hershey, Pennsylvania :IGI Global,2021. - 1 online resource (252 p.)
Includes bibliographical references and index.
Chapter 1. Game design as part of disciplinary curriculum on pedagogy: an interdisciplinary approach -- Chapter 2. Gamification design in education: a case study with moodle -- Chapter 3. Gamifying the English language classroom to motivate Omani teenagers -- Chapter 4. Harnessing the power of gamification: a case study of how it reconfigures the activity system of an undergraduate course -- Chapter 5. Crowdfunding serious games: towards a framework -- Chapter 6. E-constructivism: a ready response to the challenges of e-learning -- Chapter 7. Evaluation of the player's performance in entrepreneurship serious games -- Chapter 8. Examining the Guji Oromo ethnomathematical games and concepts.
"This book explores practical perspectives on educational theory and game development"--
Mode of access: World Wide Web.
ISBN: 9781799850229$q(ebook)Subjects--Topical Terms:
206594
Educational games.
Subjects--Index Terms:
Cognitive Development.Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: LB1029.G3 / P73 2021eb
Dewey Class. No.: 371.33/7
Practical perspectives on educational theory and game development
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Fabio Perez Marzullo, editor.
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Hershey, Pennsylvania :
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IGI Global,
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2021.
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1 online resource (252 p.)
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Includes bibliographical references and index.
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Chapter 1. Game design as part of disciplinary curriculum on pedagogy: an interdisciplinary approach -- Chapter 2. Gamification design in education: a case study with moodle -- Chapter 3. Gamifying the English language classroom to motivate Omani teenagers -- Chapter 4. Harnessing the power of gamification: a case study of how it reconfigures the activity system of an undergraduate course -- Chapter 5. Crowdfunding serious games: towards a framework -- Chapter 6. E-constructivism: a ready response to the challenges of e-learning -- Chapter 7. Evaluation of the player's performance in entrepreneurship serious games -- Chapter 8. Examining the Guji Oromo ethnomathematical games and concepts.
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"This book explores practical perspectives on educational theory and game development"--
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Mode of access: World Wide Web.
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Cognitive Development.
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Entrepreneurship.
653
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Equity.
653
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Game Design.
653
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Game-Based Learning.
653
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Gamification.
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Language Education.
653
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Learning Theories.
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Literacy.
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Pedagogy.
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Traditional Learning.
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IGI Global.
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-5021-2
based on 0 review(s)
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電子館藏
Items
1 records • Pages 1 •
1
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Attachments
000000254552
電子館藏
1圖書
電子書
EB LB1029.G3 P73 2021eb 2021
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-5021-2
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