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Next-generation gamemakinga beginner...
~
Ciesla, Robert.
Next-generation gamemakinga beginner's guide to GameMaker /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Next-generation gamemakingby Robert Ciesla.
其他題名:
a beginner's guide to GameMaker /
作者:
Ciesla, Robert.
出版者:
Berkeley, CA :Apress :2025.
面頁冊數:
xxiv, 419 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Video gamesDesign.
電子資源:
https://doi.org/10.1007/979-8-8688-1778-6
ISBN:
9798868817786$q(electronic bk.)
Next-generation gamemakinga beginner's guide to GameMaker /
Ciesla, Robert.
Next-generation gamemaking
a beginner's guide to GameMaker /[electronic resource] :by Robert Ciesla. - Berkeley, CA :Apress :2025. - xxiv, 419 p. :ill., digital ;24 cm.
Chapter 1: A Quarter-century of GameMaker -- Chapter 2: Game Logic with GML- Chapter 3: Core GameMaker Visual Functions -- Chapter 4: Audio, More on Keyboards, and Particles -- Chapter 5: Cameras, Layers, and Tilesets -- Chapter 6: Spatial Audio, Motion Planning, and Paths -- Chapter 7: Physics in GameMaker -- Chapter 8: Sequences, Audio Effects, and Gamepads -- Chapter 9: Debugging and Sharing Your Game -- Chapter 10: Advanced Events and Assorted Superior Techniques -- Appendix.
Grasp the concepts of creating games with Gamemaker and the various features of the engine to create your first game. The book promotes critical thinking, problem solving, and creativity, making the process both engaging and effective. At 25 years old in 2024, GameMaker is still a hugely popular tool. It is considered one of the finest approaches for 2D game creation. The engine is behind dozens of hit titles including Hotline Miami, Undertale, Katana Zero, and Nuclear Throne. GameMaker offers both a visual and a code-based approach for game development and is a great tool for beginners. Next Generation Gamemaking demonstrates all the latest techniques and technologies made available in the GameMaker ecosystem but does so in a very understandable way. This very hands-on title is also of interest to educators as well as anyone else interested in the subject matter. No prior programming experience is needed. You Will Learn how to create 2D-based video games and export them for all supported platforms (e.g.Windows, macOS, PS5 etc.) Understand the basics (and some advanced features) of game making language (GML) Learn the ins and outs of GameMaker's mighty physics-system Gain experience of game testing and debugging.
ISBN: 9798868817786$q(electronic bk.)
Standard No.: 10.1007/979-8-8688-1778-6doiSubjects--Topical Terms:
250160
Video games
--Design.
LC Class. No.: GV1469.3
Dewey Class. No.: 794.81536
Next-generation gamemakinga beginner's guide to GameMaker /
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Chapter 1: A Quarter-century of GameMaker -- Chapter 2: Game Logic with GML- Chapter 3: Core GameMaker Visual Functions -- Chapter 4: Audio, More on Keyboards, and Particles -- Chapter 5: Cameras, Layers, and Tilesets -- Chapter 6: Spatial Audio, Motion Planning, and Paths -- Chapter 7: Physics in GameMaker -- Chapter 8: Sequences, Audio Effects, and Gamepads -- Chapter 9: Debugging and Sharing Your Game -- Chapter 10: Advanced Events and Assorted Superior Techniques -- Appendix.
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Grasp the concepts of creating games with Gamemaker and the various features of the engine to create your first game. The book promotes critical thinking, problem solving, and creativity, making the process both engaging and effective. At 25 years old in 2024, GameMaker is still a hugely popular tool. It is considered one of the finest approaches for 2D game creation. The engine is behind dozens of hit titles including Hotline Miami, Undertale, Katana Zero, and Nuclear Throne. GameMaker offers both a visual and a code-based approach for game development and is a great tool for beginners. Next Generation Gamemaking demonstrates all the latest techniques and technologies made available in the GameMaker ecosystem but does so in a very understandable way. This very hands-on title is also of interest to educators as well as anyone else interested in the subject matter. No prior programming experience is needed. You Will Learn how to create 2D-based video games and export them for all supported platforms (e.g.Windows, macOS, PS5 etc.) Understand the basics (and some advanced features) of game making language (GML) Learn the ins and outs of GameMaker's mighty physics-system Gain experience of game testing and debugging.
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