Computer games - Social aspects.
Overview
| Works: | 17 works in 11 publications in 11 languages | |
|---|---|---|
Titles
Computer games as a sociocultural phenomenongames without frontiers, war without tears /
by:
(Electronic resources)
My life as a night elf priestan anthropological account of World of warcraft /
by:
(Electronic resources)
Economics and social conflictevil actions and evil social institutions in virtual worlds /
by:
(Electronic resources)
Games and ethicstheoretical and empirical approaches to ethical questions in digital game cultures /
by:
(Electronic resources)
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