Brooks, Anthony L.
概要
作品: | 1 作品在 5 項出版品 1 種語言 |
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書目資訊
Interactivity, game creation, design, learning, and innovation6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017 : proceedings /
by:
(1998 :); Brooks, Anthony L.; Brooks, Eva.; SpringerLink (Online service); Vidakis, Nikolas.
(書目-電子資源)
Interactivity, game creation, design, learning, and innovation7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018 : proceedings /
by:
(1998 :); Brooks, Anthony L.; Brooks, Eva.; SpringerLink (Online service); Sylla, Cristina.
(書目-電子資源)
Interactivity, game creation, design, learning, and innovation5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings /
by:
(1998 :); Brooks, Anthony L.; Brooks, Eva.; SpringerLink (Online service)
(書目-電子資源)
ArtsIT, interactivity and game creation11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022 : proceedings /
by:
(1998 :); Brooks, Anthony L.; SpringerLink (Online service)
(書目-電子資源)
Arts and technologysecond International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011 : revised selected papers /
by:
(1998 :); Brooks, Anthony L.; SpringerLink (Online service)
(書目-電子資源)
主題
Art and technology
Image Processing and Computer Vision.
Educational innovations
Communications Engineering, Networks.
Signal, Speech and Image Processing.
Art and computers
Music.
Information Systems and Communication Service.
Digital storytelling
Computer and Information Systems Applications.
Information Systems Applications (incl. Internet)
Computer vision
Multimedia systems
Artificial Intelligence (incl. Robotics)
Computer Graphics.
Computing Milieux.
Education.
User Interfaces and Human Computer Interaction.
Arts.
Computer Application in Social and Behavioral Sciences.
Performing Arts.
Multimedia Information Systems.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Science.
Computer Appl. in Arts and Humanities.
Computer Appl. in Social and Behavioral Sciences.
Computer Systems Organization and Communication Networks.
Technology and the arts
Human-computer interaction
Media Design.
Computer graphics
Computers and Education.