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Interactivity, game creation, design...
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(1998 :)
Interactivity, game creation, design, learning, and innovation6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017 : proceedings /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Interactivity, game creation, design, learning, and innovationedited by Anthony L. Brooks, Eva Brooks, Nikolas Vidakis.
Reminder of title:
6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017 : proceedings /
remainder title:
ArtsIT 2017
other author:
Brooks, Anthony L.
corporate name:
Published:
Cham :Springer International Publishing :2018.
Description:
xv, 532 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Computer graphics
Online resource:
http://dx.doi.org/10.1007/978-3-319-76908-0
ISBN:
9783319769080$q(electronic bk.)
Interactivity, game creation, design, learning, and innovation6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017 : proceedings /
Interactivity, game creation, design, learning, and innovation
6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017 : proceedings /[electronic resource] :ArtsIT 2017edited by Anthony L. Brooks, Eva Brooks, Nikolas Vidakis. - Cham :Springer International Publishing :2018. - xv, 532 p. :ill., digital ;24 cm. - Lecture notes of the institute for computer sciences, social informatics and telecommunications engineering,2291867-8211 ;. - Lecture notes of the institute for computer sciences, social informatics and telecommunications engineering ;86..
Arts, design and technology -- Interactivity -- Interaction design -- Virtual reality -- Augmented reality -- Game creation -- Serious games -- Gamification -- Leisure gaming -- GamePlay -- Big data -- Applications and interfaces for mobile devices -- Audio art and design -- Digital literacy -- Simulation and gaming -- Current uses and emergent trends in DGBL -- Game-based learning and digital competence -- Digital games in e-learning environments -- Practical guides to engaging with digital games for learning.
This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017) The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
ISBN: 9783319769080$q(electronic bk.)
Standard No.: 10.1007/978-3-319-76908-0doiSubjects--Topical Terms:
253622
Computer graphics
LC Class. No.: T385 / .I58 2017
Dewey Class. No.: 006.6
Interactivity, game creation, design, learning, and innovation6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017 : proceedings /
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This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017) The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
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1圖書
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EB T385 .I61 2017 2018
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http://dx.doi.org/10.1007/978-3-319-76908-0
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