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Mathematics education for a new erav...
~
Devlin, Keith J.
Mathematics education for a new eravideo games as a medium for learning /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Mathematics education for a new eraKeith Devlin.
其他題名:
video games as a medium for learning /
作者:
Devlin, Keith J.
出版者:
Natick, Mass. :A K Peters,c2011.
面頁冊數:
1 online resource (xiii, 203 p.) :ill.
標題:
MathematicsStudy and teaching (Elementary)
電子資源:
http://www.crcnetbase.com/isbn/978-1-56881-431-5
Mathematics education for a new eravideo games as a medium for learning /
Devlin, Keith J.
Mathematics education for a new era
video games as a medium for learning /[electronic resource] :Keith Devlin. - Natick, Mass. :A K Peters,c2011. - 1 online resource (xiii, 203 p.) :ill.
Includes bibliographical references.
State of play Street smarts The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematics proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and Gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy.Subjects--Topical Terms:
294736
Mathematics
--Study and teaching (Elementary)Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: QA135.6 / .D53 2011
Dewey Class. No.: 372.7
Mathematics education for a new eravideo games as a medium for learning /
LDR
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OCoLC
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9781568814315 (alk. paper)
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1568814313 (alk. paper)
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9781439867716 (electronic bk.)
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1439867712 (electronic bk.)
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ocn752550891
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QA135.6
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372.7
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Devlin, Keith J.
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Mathematics education for a new era
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[electronic resource] :
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video games as a medium for learning /
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Keith Devlin.
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Natick, Mass. :
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A K Peters,
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c2011.
300
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1 online resource (xiii, 203 p.) :
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ill.
504
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Includes bibliographical references.
505
0
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State of play Street smarts The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematics proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and Gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy.
588
$a
Description based on print version record.
650
0
$a
Mathematics
$x
Study and teaching (Elementary)
$3
294736
650
0
$a
Mathematical recreations.
$3
189602
650
0
$a
Games in mathematics education.
$3
348501
650
0
$a
Video games and children.
$3
290733
655
4
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Electronic books.
$2
local.
$3
214472
856
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$u
http://www.crcnetbase.com/isbn/978-1-56881-431-5
based on 0 review(s)
全部
電子館藏
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1 records • Pages 1 •
1
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Opac note
Attachments
000000092542
電子館藏
1圖書
電子書
EB QA135.6 .D53 c2011
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://www.crcnetbase.com/isbn/978-1-56881-431-5
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