Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Entertainment computing and serious ...
~
(1998 :)
Entertainment computing and serious gamesInternational GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Entertainment computing and serious gamesedited by Ralf Dorner ... [et al.].
Reminder of title:
International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers /
other author:
Dorner, Ralf.
corporate name:
Published:
Cham :Springer International Publishing :2016.
Description:
viii, 541 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Entertainment computingCongresses.
Online resource:
http://dx.doi.org/10.1007/978-3-319-46152-6
ISBN:
9783319461526$q(electronic bk.)
Entertainment computing and serious gamesInternational GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers /
Entertainment computing and serious games
International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers /[electronic resource] :edited by Ralf Dorner ... [et al.]. - Cham :Springer International Publishing :2016. - viii, 541 p. :ill., digital ;24 cm. - Lecture notes in computer science,99700302-9743 ;. - Lecture notes in computer science ;4891..
Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body-Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games.
ISBN: 9783319461526$q(electronic bk.)
Standard No.: 10.1007/978-3-319-46152-6doiSubjects--Topical Terms:
444413
Entertainment computing
--Congresses.
LC Class. No.: QA76.9.E57
Dewey Class. No.: 794.8
Entertainment computing and serious gamesInternational GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers /
LDR
:02015nmm a2200313 a 4500
001
498249
003
DE-He213
005
20161005145238.0
006
m d
007
cr nn 008maaau
008
170511s2016 gw s 0 eng d
020
$a
9783319461526$q(electronic bk.)
020
$a
9783319461519$q(paper)
024
7
$a
10.1007/978-3-319-46152-6
$2
doi
035
$a
978-3-319-46152-6
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.9.E57
072
7
$a
UKP
$2
bicssc
072
7
$a
COM050000
$2
bisacsh
082
0 4
$a
794.8
$2
23
090
$a
QA76.9.E57
$b
I61 2015
111
2
$n
(3rd :
$d
1998 :
$c
Amsterdam, Netherlands)
$3
194767
245
1 0
$a
Entertainment computing and serious games
$h
[electronic resource] :
$b
International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers /
$c
edited by Ralf Dorner ... [et al.].
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2016.
300
$a
viii, 541 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Lecture notes in computer science,
$x
0302-9743 ;
$v
9970
505
0
$a
Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body-Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games.
650
0
$a
Entertainment computing
$v
Congresses.
$3
444413
650
0
$a
Electronic games
$v
Congresses.
$3
384592
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
Personal Computing.
$3
276399
650
2 4
$a
Information Systems Applications (incl. Internet)
$3
530743
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
274517
650
2 4
$a
Multimedia Information Systems.
$3
274489
650
2 4
$a
Computers and Education.
$3
274532
650
2 4
$a
Computer Graphics.
$3
274515
700
1
$a
Dorner, Ralf.
$3
758184
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
830
0
$a
Lecture notes in computer science ;
$v
4891.
$3
383229
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-46152-6
950
$a
Computer Science (Springer-11645)
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000133684
電子館藏
1圖書
電子書
EB QA76.9.E57 I61 2016
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://dx.doi.org/10.1007/978-3-319-46152-6
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login