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Game-based learning across the lifes...
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Romero, Margarida.
Game-based learning across the lifespancross-generational and age-oriented topics /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Game-based learning across the lifespanedited by Margarida Romero ... [et al.].
Reminder of title:
cross-generational and age-oriented topics /
other author:
Romero, Margarida.
Published:
Cham :Springer International Publishing :2017.
Description:
ix, 154 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Continuing education.
Online resource:
http://dx.doi.org/10.1007/978-3-319-41797-4
ISBN:
9783319417974$q(electronic bk.)
Game-based learning across the lifespancross-generational and age-oriented topics /
Game-based learning across the lifespan
cross-generational and age-oriented topics /[electronic resource] :edited by Margarida Romero ... [et al.]. - Cham :Springer International Publishing :2017. - ix, 154 p. :ill., digital ;24 cm. - Advances in game-based learning. - Advances in game-based learning..
The book provides a systemic view of the state-of-the-art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
ISBN: 9783319417974$q(electronic bk.)
Standard No.: 10.1007/978-3-319-41797-4doiSubjects--Topical Terms:
278562
Continuing education.
LC Class. No.: LB1029.G3 / G36 2017
Dewey Class. No.: 371.337
Game-based learning across the lifespancross-generational and age-oriented topics /
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The book provides a systemic view of the state-of-the-art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
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Education (Springer-41171)
based on 0 review(s)
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電子館藏
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1 records • Pages 1 •
1
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000000136093
電子館藏
1圖書
電子書
EB LB1029.G3 G192 2017
一般使用(Normal)
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0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://dx.doi.org/10.1007/978-3-319-41797-4
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