Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Research and development in the acad...
~
Earnshaw, Rae.
Research and development in the academy, creative industries and applications
Record Type:
Electronic resources : Monograph/item
Title/Author:
Research and development in the academy, creative industries and applicationsby Rae Earnshaw.
Author:
Earnshaw, Rae.
Published:
Cham :Springer International Publishing :2017.
Description:
xiv, 104 p. :ill. (some col.), digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Technology transfer.
Online resource:
http://dx.doi.org/10.1007/978-3-319-54081-8
ISBN:
9783319540818$q(electronic bk.)
Research and development in the academy, creative industries and applications
Earnshaw, Rae.
Research and development in the academy, creative industries and applications
[electronic resource] /by Rae Earnshaw. - Cham :Springer International Publishing :2017. - xiv, 104 p. :ill. (some col.), digital ;24 cm. - SpringerBriefs in computer science,2191-5768. - SpringerBriefs in computer science..
Foreword -- Preface -- History and Background: The Development of the Academy and Industry -- Models of Interaction between the Academy and Industry -- Technology Transfer for the Creative Industries and Wider Industrial Applications -- The Entrepreneurial Academician and the Collaborating Industrialist -- Case Studies: Shared Virtual and Augmented Environments for Creative Applications -- Digital Holography as a Creative Medium to Display and Re-interpret Museum Artefacts, Applied to Chinese Porcelain Masterpieces -- Improving the Physical Properties of Materials by Collaboration between Industry and the Academy -- Conclusions and Review of the Case Studies.
This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this. A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage. It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery. The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so. A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated. These models are reviewed and evaluated. The process of initial idea through to design and successful implementation is a pipeline. If this process requires the involvement of technology (as is more often the case - as creative applications are increasingly dependent on technology) then there is need to understand how this can efficiently and optimally be done. A number of factors tend to be generic and permeate many application areas (such as bandwidth requirements, use of colour, interaction methods) whilst others are more customized with specialist hardware and software (e.g. shared virtual environments, augmented reality)
ISBN: 9783319540818$q(electronic bk.)
Standard No.: 10.1007/978-3-319-54081-8doiSubjects--Topical Terms:
184331
Technology transfer.
LC Class. No.: T174.3
Dewey Class. No.: 378.1035
Research and development in the academy, creative industries and applications
LDR
:03251nmm a2200325 a 4500
001
508885
003
DE-He213
005
20170307141808.0
006
m d
007
cr nn 008maaau
008
171121s2017 gw s 0 eng d
020
$a
9783319540818$q(electronic bk.)
020
$a
9783319540801$q(paper)
024
7
$a
10.1007/978-3-319-54081-8
$2
doi
035
$a
978-3-319-54081-8
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
T174.3
072
7
$a
UYZG
$2
bicssc
072
7
$a
COM070000
$2
bisacsh
082
0 4
$a
378.1035
$2
23
090
$a
T174.3
$b
.E12 2017
100
1
$a
Earnshaw, Rae.
$3
591605
245
1 0
$a
Research and development in the academy, creative industries and applications
$h
[electronic resource] /
$c
by Rae Earnshaw.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2017.
300
$a
xiv, 104 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
490
1
$a
SpringerBriefs in computer science,
$x
2191-5768
505
0
$a
Foreword -- Preface -- History and Background: The Development of the Academy and Industry -- Models of Interaction between the Academy and Industry -- Technology Transfer for the Creative Industries and Wider Industrial Applications -- The Entrepreneurial Academician and the Collaborating Industrialist -- Case Studies: Shared Virtual and Augmented Environments for Creative Applications -- Digital Holography as a Creative Medium to Display and Re-interpret Museum Artefacts, Applied to Chinese Porcelain Masterpieces -- Improving the Physical Properties of Materials by Collaboration between Industry and the Academy -- Conclusions and Review of the Case Studies.
520
$a
This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this. A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage. It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery. The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so. A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated. These models are reviewed and evaluated. The process of initial idea through to design and successful implementation is a pipeline. If this process requires the involvement of technology (as is more often the case - as creative applications are increasingly dependent on technology) then there is need to understand how this can efficiently and optimally be done. A number of factors tend to be generic and permeate many application areas (such as bandwidth requirements, use of colour, interaction methods) whilst others are more customized with specialist hardware and software (e.g. shared virtual environments, augmented reality)
650
0
$a
Technology transfer.
$3
184331
650
0
$a
Research
$x
Information technology.
$3
775319
650
0
$a
Employer-supported education.
$3
296964
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
274517
650
2 4
$a
Computer Applications.
$3
273760
650
2 4
$a
Media Design.
$3
278836
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
830
0
$a
SpringerBriefs in computer science.
$3
559641
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-54081-8
950
$a
Computer Science (Springer-11645)
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000138818
電子館藏
1圖書
電子書
EB T174.3 E12 2017
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://dx.doi.org/10.1007/978-3-319-54081-8
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login