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Serious games in physical rehabilita...
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Bonnechere, Bruno.
Serious games in physical rehabilitationfrom theory to practice /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Serious games in physical rehabilitationby Bruno Bonnechere.
Reminder of title:
from theory to practice /
Author:
Bonnechere, Bruno.
Published:
Cham :Springer International Publishing :2018.
Description:
x, 146 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Video gamesTherapeutic use.
Online resource:
http://dx.doi.org/10.1007/978-3-319-66122-3
ISBN:
9783319661223$q(electronic bk.)
Serious games in physical rehabilitationfrom theory to practice /
Bonnechere, Bruno.
Serious games in physical rehabilitation
from theory to practice /[electronic resource] :by Bruno Bonnechere. - Cham :Springer International Publishing :2018. - x, 146 p. :ill., digital ;24 cm.
The Technology -- The Rehabilitation -- (Serious) Games -- Serious Games in Rehabilitation -- Clinical and Practical Applications -- In the Future -- Conclusion.
Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients. The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.
ISBN: 9783319661223$q(electronic bk.)
Standard No.: 10.1007/978-3-319-66122-3doiSubjects--Topical Terms:
801570
Video games
--Therapeutic use.
LC Class. No.: GV1469.34.H43
Dewey Class. No.: 794.8
Serious games in physical rehabilitationfrom theory to practice /
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2018.
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The Technology -- The Rehabilitation -- (Serious) Games -- Serious Games in Rehabilitation -- Clinical and Practical Applications -- In the Future -- Conclusion.
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Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients. The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.
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Medicine (Springer-11650)
based on 0 review(s)
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電子館藏
Items
1 records • Pages 1 •
1
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Attachments
000000150605
電子館藏
1圖書
電子書
EB GV1469.34.H43 B716 2018 2018.
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
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http://dx.doi.org/10.1007/978-3-319-66122-3
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