Physically based shader development ...
Doppioslash, Claudia.

 

  • Physically based shader development for Unity 2017Develop Custom Lighting Systems /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Physically based shader development for Unity 2017by Claudia Doppioslash.
    Reminder of title: Develop Custom Lighting Systems /
    Author: Doppioslash, Claudia.
    Published: Berkeley, CA :Apress :2018.
    Description: xxiii, 232 p. :ill., digital ;24 cm.
    Contained By: Springer eBooks
    Subject: Computer gamesDesign.
    Online resource: http://dx.doi.org/10.1007/978-1-4842-3309-2
    ISBN: 9781484233092$q(electronic bk.)
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  • 1 records • Pages 1 •
 
000000151871 電子館藏 1圖書 電子書 EB QA76.76.C672 D692 2018 2018 一般使用(Normal) On shelf 0
  • 1 records • Pages 1 •
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