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Beginning SVGa practical introductio...
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Libby, Alex.
Beginning SVGa practical introduction to SVG using real-world examples /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Beginning SVGby Alex Libby.
Reminder of title:
a practical introduction to SVG using real-world examples /
Author:
Libby, Alex.
Published:
Berkeley, CA :Apress :2018.
Description:
xix, 298 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
SVG (Document markup language)
Online resource:
https://doi.org/10.1007/978-1-4842-3760-1
ISBN:
9781484237601$q(electronic bk.)
Beginning SVGa practical introduction to SVG using real-world examples /
Libby, Alex.
Beginning SVG
a practical introduction to SVG using real-world examples /[electronic resource] :by Alex Libby. - Berkeley, CA :Apress :2018. - xix, 298 p. :ill., digital ;24 cm.
Part I: Getting Started -- 1. Introducing SVG -- 2. Adding SVG Content to a Page -- Part II: In More Detail -- 3. Working with Images and Text -- 4. Sizing SVG -- 5. Creating Filters -- 6. Animating Content -- 7. Optimizing SVG -- Part III: Putting SVG to Use -- 8. Creating SVG Charts -- 9. Incorporating SVG Libraries -- 10. Taking it Further.
Develop SVG functionality for use within websites quickly and natively, using basic tools such as HTML and CSS. This book is a project-oriented guide to creating and manipulating scalable vector graphics in the browser for websites or online applications, using little more than a text editor or free software, and the power of JavaScript. You'll use a starting toolset to incorporate into your existing workflow, develop future projects, and reduce any dependency on graphics applications for simple projects. This book is an excellent resource for getting acquainted with creating and manipulating SVG content. We live in an age where speed and simplicity are of the essence. Beginning SVG provides a perfect alternative when creating web-based projects that challenges the norm and encourages you to expand your resources and not resort to what "everyone else uses" (such as Illustrator) You'll discover that there is indeed a different way to achieve the same result. Stop thinking you must always resort to using graphics packages; there is always another way!
ISBN: 9781484237601$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-3760-1doiSubjects--Topical Terms:
822623
SVG (Document markup language)
LC Class. No.: T385 / .L533 2018
Dewey Class. No.: 006.6
Beginning SVGa practical introduction to SVG using real-world examples /
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a practical introduction to SVG using real-world examples /
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Part I: Getting Started -- 1. Introducing SVG -- 2. Adding SVG Content to a Page -- Part II: In More Detail -- 3. Working with Images and Text -- 4. Sizing SVG -- 5. Creating Filters -- 6. Animating Content -- 7. Optimizing SVG -- Part III: Putting SVG to Use -- 8. Creating SVG Charts -- 9. Incorporating SVG Libraries -- 10. Taking it Further.
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Develop SVG functionality for use within websites quickly and natively, using basic tools such as HTML and CSS. This book is a project-oriented guide to creating and manipulating scalable vector graphics in the browser for websites or online applications, using little more than a text editor or free software, and the power of JavaScript. You'll use a starting toolset to incorporate into your existing workflow, develop future projects, and reduce any dependency on graphics applications for simple projects. This book is an excellent resource for getting acquainted with creating and manipulating SVG content. We live in an age where speed and simplicity are of the essence. Beginning SVG provides a perfect alternative when creating web-based projects that challenges the norm and encourages you to expand your resources and not resort to what "everyone else uses" (such as Illustrator) You'll discover that there is indeed a different way to achieve the same result. Stop thinking you must always resort to using graphics packages; there is always another way!
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based on 0 review(s)
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EB T385 .L694 2018 2018
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https://doi.org/10.1007/978-1-4842-3760-1
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