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Real VR - immersive digital realityh...
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Magnor, Marcus.
Real VR - immersive digital realityhow to import the real world into head-mounted immersive displays /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Real VR - immersive digital realityedited by Marcus Magnor, Alexander Sorkine-Hornung.
Reminder of title:
how to import the real world into head-mounted immersive displays /
other author:
Magnor, Marcus.
Published:
Cham :Springer International Publishing :2020.
Description:
xii, 355 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Virtual reality.
Online resource:
https://doi.org/10.1007/978-3-030-41816-8
ISBN:
9783030418168$q(electronic bk.)
Real VR - immersive digital realityhow to import the real world into head-mounted immersive displays /
Real VR - immersive digital reality
how to import the real world into head-mounted immersive displays /[electronic resource] :edited by Marcus Magnor, Alexander Sorkine-Hornung. - Cham :Springer International Publishing :2020. - xii, 355 p. :ill., digital ;24 cm. - Lecture notes in computer science,119000302-9743 ;. - Lecture notes in computer science ;4891..
With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
ISBN: 9783030418168$q(electronic bk.)
Standard No.: 10.1007/978-3-030-41816-8doiSubjects--Topical Terms:
184391
Virtual reality.
LC Class. No.: QA76.9.H85 / R43 2020
Dewey Class. No.: 006.8
Real VR - immersive digital realityhow to import the real world into head-mounted immersive displays /
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With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
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based on 0 review(s)
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EB QA76.9.H85 R288 2020 2020
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https://doi.org/10.1007/978-3-030-41816-8
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