Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Practical Rust projectsbuilding game...
~
Lyu, Shing.
Practical Rust projectsbuilding game, physical computing, and machine learning applications /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Practical Rust projectsby Shing Lyu.
Reminder of title:
building game, physical computing, and machine learning applications /
Author:
Lyu, Shing.
Published:
Berkeley, CA :Apress :2020.
Description:
xiii, 257 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Rust (Computer program language)
Online resource:
https://doi.org/10.1007/978-1-4842-5599-5
ISBN:
9781484255995$q(electronic bk.)
Practical Rust projectsbuilding game, physical computing, and machine learning applications /
Lyu, Shing.
Practical Rust projects
building game, physical computing, and machine learning applications /[electronic resource] :by Shing Lyu. - Berkeley, CA :Apress :2020. - xiii, 257 p. :ill., digital ;24 cm.
Chapter 1: Introduction -- Chapter 2: Building a Command-Line Program -- Chapter 3: Creating Graphical User Interfaces (GUIs) -- Chapter 4: Building a Game -- Chapter 5: Programming Embedded Devices -- Chapter 6: Artificial Intelligence and Machine Learning -- Chapter 7: Advanced Topics.
Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller (for a robot, for example), a game, an app that runs on Android, and an application that incorporates AI and machine learning. Each chapter will be organized in the following format: what this kind of application looks like; requirements and user stories of our example program; an introduction to the Rust libraries used; the actual implementation of the example program, including common pitfalls and their solutions; and a brief comparison of libraries for building each application, if there is no clear winner. Practical Rust Projects will open your eyes to the world of practical applications of Rust. After reading the book, you will be able to apply your Rust knowledge to build your own projects. You will: Write Rust code that runs on microcontrollers Build a 2D game Create Rust-based mobile Android applications Use Rust to build AI and machine learning applications.
ISBN: 9781484255995$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-5599-5doiSubjects--Topical Terms:
863158
Rust (Computer program language)
LC Class. No.: QA76.73.R87 / L98 2020
Dewey Class. No.: 005.133
Practical Rust projectsbuilding game, physical computing, and machine learning applications /
LDR
:02402nmm a2200337 a 4500
001
575282
003
DE-He213
005
20200227162109.0
006
m d
007
cr nn 008maaau
008
201016s2020 cau s 0 eng d
020
$a
9781484255995$q(electronic bk.)
020
$a
9781484255988$q(paper)
024
7
$a
10.1007/978-1-4842-5599-5
$2
doi
035
$a
978-1-4842-5599-5
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.73.R87
$b
L98 2020
072
7
$a
UMX
$2
bicssc
072
7
$a
COM051010
$2
bisacsh
072
7
$a
UMX
$2
thema
072
7
$a
UMC
$2
thema
082
0 4
$a
005.133
$2
23
090
$a
QA76.73.R87
$b
L998 2020
100
1
$a
Lyu, Shing.
$3
863157
245
1 0
$a
Practical Rust projects
$h
[electronic resource] :
$b
building game, physical computing, and machine learning applications /
$c
by Shing Lyu.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2020.
300
$a
xiii, 257 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Introduction -- Chapter 2: Building a Command-Line Program -- Chapter 3: Creating Graphical User Interfaces (GUIs) -- Chapter 4: Building a Game -- Chapter 5: Programming Embedded Devices -- Chapter 6: Artificial Intelligence and Machine Learning -- Chapter 7: Advanced Topics.
520
$a
Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller (for a robot, for example), a game, an app that runs on Android, and an application that incorporates AI and machine learning. Each chapter will be organized in the following format: what this kind of application looks like; requirements and user stories of our example program; an introduction to the Rust libraries used; the actual implementation of the example program, including common pitfalls and their solutions; and a brief comparison of libraries for building each application, if there is no clear winner. Practical Rust Projects will open your eyes to the world of practical applications of Rust. After reading the book, you will be able to apply your Rust knowledge to build your own projects. You will: Write Rust code that runs on microcontrollers Build a 2D game Create Rust-based mobile Android applications Use Rust to build AI and machine learning applications.
650
0
$a
Rust (Computer program language)
$3
863158
650
1 4
$a
Programming Languages, Compilers, Interpreters.
$3
274102
650
2 4
$a
Game Development.
$3
761231
650
2 4
$a
Mobile Computing.
$3
763350
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
856
4 0
$u
https://doi.org/10.1007/978-1-4842-5599-5
950
$a
Professional and Applied Computing (Springer-12059)
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000181389
電子館藏
1圖書
電子書
EB QA76.73.R87 L998 2020 2020
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
https://doi.org/10.1007/978-1-4842-5599-5
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login