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Designing digital products for kidsd...
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Cantuni, Rubens.
Designing digital products for kidsdeliver user experiences that delight kids, parents, and teachers /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Designing digital products for kidsby Rubens Cantuni.
Reminder of title:
deliver user experiences that delight kids, parents, and teachers /
Author:
Cantuni, Rubens.
Published:
Berkeley, CA :Apress :2020.
Description:
xiv, 257 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Application softwareDevelopment.
Online resource:
https://doi.org/10.1007/978-1-4842-6287-0
ISBN:
9781484262870$q(electronic bk.)
Designing digital products for kidsdeliver user experiences that delight kids, parents, and teachers /
Cantuni, Rubens.
Designing digital products for kids
deliver user experiences that delight kids, parents, and teachers /[electronic resource] :by Rubens Cantuni. - Berkeley, CA :Apress :2020. - xiv, 257 p. :ill., digital ;24 cm.
1. Why Design Apps for Kids? -- 2. Before You Start, Know the Industry -- 3. Know Your Target Audience -- 4. Concept -- 5. Gamification -- 6. Safety Measures -- 7. Interaction Design -- 8. UI Design -- 9. User Testing with Kids -- 10. Market Your Product -- 11. Beyond the Screen -- 12. Conclusion.
Childhood learning is now more screen-based than ever before, and app developers are flocking in droves to this lucrative and exciting market. The younger generation deserves the best, and growing up in a digital world has made them discerning and demanding customers. Creating a valuable user experience for a child is as complex and involved as when designing a typical app for an adult, if not more, and Designing Digital Products for Kids is here to be your guide. Author and designer Rubens Cantuni recognizes the societal importance of a high-quality and ethical app experience for children. There is room for significant improvement in this space, and Cantuni helps you optimize it. Designing Digital Products for Kids walks hopeful developers through digital product design-including research, concept, design, release, marketing, testing, analyzing, and iterating-all while aiming to build specifically for children. Industry experts and their real-world advice are showcased in this book, along with careful advice for the ethics that go along with this unique market. These tips include complex needs regarding mental development, accessibility, conscious screen time limits, and content sensitivity. Children, parents, and teachers alike are hungry for more thoughtful players in the kids' app space, and Designing Digital Products for Kids is your ticket to successfully developing and educating for the future.
ISBN: 9781484262870$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-6287-0doiSubjects--Topical Terms:
189413
Application software
--Development.
LC Class. No.: QA76.76.C54 / C368 2020
Dewey Class. No.: 005.3
Designing digital products for kidsdeliver user experiences that delight kids, parents, and teachers /
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1. Why Design Apps for Kids? -- 2. Before You Start, Know the Industry -- 3. Know Your Target Audience -- 4. Concept -- 5. Gamification -- 6. Safety Measures -- 7. Interaction Design -- 8. UI Design -- 9. User Testing with Kids -- 10. Market Your Product -- 11. Beyond the Screen -- 12. Conclusion.
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Childhood learning is now more screen-based than ever before, and app developers are flocking in droves to this lucrative and exciting market. The younger generation deserves the best, and growing up in a digital world has made them discerning and demanding customers. Creating a valuable user experience for a child is as complex and involved as when designing a typical app for an adult, if not more, and Designing Digital Products for Kids is here to be your guide. Author and designer Rubens Cantuni recognizes the societal importance of a high-quality and ethical app experience for children. There is room for significant improvement in this space, and Cantuni helps you optimize it. Designing Digital Products for Kids walks hopeful developers through digital product design-including research, concept, design, release, marketing, testing, analyzing, and iterating-all while aiming to build specifically for children. Industry experts and their real-world advice are showcased in this book, along with careful advice for the ethics that go along with this unique market. These tips include complex needs regarding mental development, accessibility, conscious screen time limits, and content sensitivity. Children, parents, and teachers alike are hungry for more thoughtful players in the kids' app space, and Designing Digital Products for Kids is your ticket to successfully developing and educating for the future.
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