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Coding artthe four steps to creative...
~
Funk, Mathias.
Coding artthe four steps to creative programming with the processing language /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Coding artby Yu Zhang, Mathias Funk.
Reminder of title:
the four steps to creative programming with the processing language /
Author:
Zhang, Yu.
other author:
Funk, Mathias.
Published:
Berkeley, CA :Apress :2021.
Description:
xv, 280 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
Subject:
Computer graphics.
Online resource:
https://doi.org/10.1007/978-1-4842-6264-1
ISBN:
9781484262641$q(electronic bk.)
Coding artthe four steps to creative programming with the processing language /
Zhang, Yu.
Coding art
the four steps to creative programming with the processing language /[electronic resource] :by Yu Zhang, Mathias Funk. - Berkeley, CA :Apress :2021. - xv, 280 p. :ill., digital ;24 cm. - Design thinking. - Design thinking..
Introduction -- Part I: Creative Coding -- Chapter 1: Idea to Visuals -- Chapter 2: Composition and Structure -- Chapter 3: Refinement and Depth -- Chapter 4: Completion and Production -- Part II: An Example: MOUNTROTHKO -- Chapter 5: Inspiration -- Chapter 6: From idea to completion -- Part III: Coding Practice -- Chapter 7: Dealing with Problems -- Chapter 8: Learning Path -- Chapter 9: Creative Processes -- Conclusion -- Epilogue.
Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. You will: Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process.
ISBN: 9781484262641$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-6264-1doiSubjects--Topical Terms:
182120
Computer graphics.
LC Class. No.: T385 / .Z436 2021
Dewey Class. No.: 006.6
Coding artthe four steps to creative programming with the processing language /
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the four steps to creative programming with the processing language /
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Introduction -- Part I: Creative Coding -- Chapter 1: Idea to Visuals -- Chapter 2: Composition and Structure -- Chapter 3: Refinement and Depth -- Chapter 4: Completion and Production -- Part II: An Example: MOUNTROTHKO -- Chapter 5: Inspiration -- Chapter 6: From idea to completion -- Part III: Coding Practice -- Chapter 7: Dealing with Problems -- Chapter 8: Learning Path -- Chapter 9: Creative Processes -- Conclusion -- Epilogue.
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Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. You will: Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process.
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EB T385 .Z63 2021 2021
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https://doi.org/10.1007/978-1-4842-6264-1
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