語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Unity cookbookcore recipes for game ...
~
Coutinho, Christopher.
Unity cookbookcore recipes for game developers /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Unity cookbookby Christopher Coutinho.
其他題名:
core recipes for game developers /
作者:
Coutinho, Christopher.
出版者:
Berkeley, CA :Apress :2024.
面頁冊數:
xxv, 645 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Video gamesProgramming.
電子資源:
https://doi.org/10.1007/979-8-8688-0853-1
ISBN:
9798868808531$q(electronic bk.)
Unity cookbookcore recipes for game developers /
Coutinho, Christopher.
Unity cookbook
core recipes for game developers /[electronic resource] :by Christopher Coutinho. - Berkeley, CA :Apress :2024. - xxv, 645 p. :ill., digital ;24 cm.
Chapter 1: Unity's Character Controllers -- Chapter 2: Unity's New Input System -- Chapter 3: Architecting Enemy AI with Finite State Machines -- Chapter 4: Architecting Melee Combat: Building the Core Framework -- Chapter 5: Architecting Player Parkour Movement -- Chapter 6: Implementing a Robust Weapon System -- Chapter 7: Implementing Efficient Object Pooling.
Master the intricacies of Unity's character controllers with a deep dive into Unity's Starter Assets. This book is an essential resource for game developers looking to elevate their skills in Unity game development, offering detailed insights and practical examples to help you create complete, sophisticated, high-performance systems. Part of the Apress cookbook series, the recipes in this book provide a comprehensive guide to creating dynamic and immersive character interactions, equipping developers with the skills necessary to build responsive character controllers for both first-person and third-person perspectives. By leveraging pre-configured assets, developers can streamline the creation process, ensuring optimized performance and enhanced player experiences. Explore Unity's New Input System, a revolutionary framework designed to enhance control and flexibility in game development. Delve into the art of architecting enemy AI using Finite State Machines (FSMs) to create intelligent and responsive behaviors. Build a sophisticated melee combat system inspired by top-tier action games. Unlock the potential of advanced player movement with a focus on parkour mechanics. Implement a robust shooter weapon system that enhances gameplay through strategic weapon interactions. Optimize game performance through efficient object pooling techniques. You will: Implement re-bindable controls and create sophisticated input schemes that elevate gameplay interactions. Set up navigation and pathfinding, creating AI that can dynamically navigate, pursue, and interact with players. Craft a melee combat system that offers a dynamic and engaging player experience Create fluid and responsive parkour mechanics that enhance the realism and excitement of your game. Build a comprehensive shooter weapon system Develop object pooling systems that enhance performance and resource management, ensuring a seamless and immersive gaming experience.
ISBN: 9798868808531$q(electronic bk.)
Standard No.: 10.1007/979-8-8688-0853-1doiSubjects--Uniform Titles:
Unity (Electronic resource)
Subjects--Topical Terms:
683440
Video games
--Programming.
LC Class. No.: QA76.76.V54
Dewey Class. No.: 794.8151
Unity cookbookcore recipes for game developers /
LDR
:03315nmm a2200325 a 4500
001
672445
003
DE-He213
005
20241130115255.0
006
m d
007
cr nn 008maaau
008
250325s2024 cau s 0 eng d
020
$a
9798868808531$q(electronic bk.)
020
$a
9798868808524$q(paper)
024
7
$a
10.1007/979-8-8688-0853-1
$2
doi
035
$a
979-8-8688-0853-1
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.76.V54
072
7
$a
UMK
$2
bicssc
072
7
$a
COM012040
$2
bisacsh
072
7
$a
UMK
$2
thema
082
0 4
$a
794.8151
$2
23
090
$a
QA76.76.V54
$b
C871 2024
100
1
$a
Coutinho, Christopher.
$3
925698
245
1 0
$a
Unity cookbook
$h
[electronic resource] :
$b
core recipes for game developers /
$c
by Christopher Coutinho.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2024.
300
$a
xxv, 645 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Unity's Character Controllers -- Chapter 2: Unity's New Input System -- Chapter 3: Architecting Enemy AI with Finite State Machines -- Chapter 4: Architecting Melee Combat: Building the Core Framework -- Chapter 5: Architecting Player Parkour Movement -- Chapter 6: Implementing a Robust Weapon System -- Chapter 7: Implementing Efficient Object Pooling.
520
$a
Master the intricacies of Unity's character controllers with a deep dive into Unity's Starter Assets. This book is an essential resource for game developers looking to elevate their skills in Unity game development, offering detailed insights and practical examples to help you create complete, sophisticated, high-performance systems. Part of the Apress cookbook series, the recipes in this book provide a comprehensive guide to creating dynamic and immersive character interactions, equipping developers with the skills necessary to build responsive character controllers for both first-person and third-person perspectives. By leveraging pre-configured assets, developers can streamline the creation process, ensuring optimized performance and enhanced player experiences. Explore Unity's New Input System, a revolutionary framework designed to enhance control and flexibility in game development. Delve into the art of architecting enemy AI using Finite State Machines (FSMs) to create intelligent and responsive behaviors. Build a sophisticated melee combat system inspired by top-tier action games. Unlock the potential of advanced player movement with a focus on parkour mechanics. Implement a robust shooter weapon system that enhances gameplay through strategic weapon interactions. Optimize game performance through efficient object pooling techniques. You will: Implement re-bindable controls and create sophisticated input schemes that elevate gameplay interactions. Set up navigation and pathfinding, creating AI that can dynamically navigate, pursue, and interact with players. Craft a melee combat system that offers a dynamic and engaging player experience Create fluid and responsive parkour mechanics that enhance the realism and excitement of your game. Build a comprehensive shooter weapon system Develop object pooling systems that enhance performance and resource management, ensuring a seamless and immersive gaming experience.
630
0 0
$a
Unity (Electronic resource)
$3
524921
650
0
$a
Video games
$x
Programming.
$3
683440
650
1 4
$a
Game Development.
$3
761231
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer Nature eBook
856
4 0
$u
https://doi.org/10.1007/979-8-8688-0853-1
950
$a
Professional and Applied Computing (SpringerNature-12059)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000249019
電子館藏
1圖書
電子書
EB QA76.76.V54 C871 2024 2024
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
https://doi.org/10.1007/979-8-8688-0853-1
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入