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Cybersecurity threats and attacks in...
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Nardone, Massimo.
Cybersecurity threats and attacks in the gaming industrysecure game players' and developers' data and systems /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Cybersecurity threats and attacks in the gaming industryby Massimo Nardone.
其他題名:
secure game players' and developers' data and systems /
作者:
Nardone, Massimo.
出版者:
Berkeley, CA :Apress :2025.
面頁冊數:
xvi, 106 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Computer security.
電子資源:
https://doi.org/10.1007/979-8-8688-1492-1
ISBN:
9798868814921$q(electronic bk.)
Cybersecurity threats and attacks in the gaming industrysecure game players' and developers' data and systems /
Nardone, Massimo.
Cybersecurity threats and attacks in the gaming industry
secure game players' and developers' data and systems /[electronic resource] :by Massimo Nardone. - Berkeley, CA :Apress :2025. - xvi, 106 p. :ill., digital ;24 cm. - Apress pocket guides,3004-9288. - Apress pocket guides..
Chapter 1: Introduction of Cybersecurity in the Gaming Industry -- Chapter 2: Key aspects of Cybersecurity in Gaming Industry -- Chapter 3: Games Target of Cybersecurity Attacks -- Chapter 4: Cybersecurity Threats & Attacks in Gaming Industry.
Learn about the most common and known threats and attacks in the gaming industry. Cybersecurity is a critical concern in the gaming industry due to the significant financial investments, personal data, and intellectual property at stake. Game developers, publishers, and players all have a vested interest in maintaining a secure gaming environment. This pocketbook is about why cybersecurity in the gaming industry is essential to protect player data, maintain a secure gaming environment, and safeguard intellectual property. Both players and game developers need to remain vigilant, educate themselves about potential threats, and employ best practices to ensure a safe and enjoyable gaming experience. We will describe the most common type of targeted games facing cybersecurity attacks as well as some of the most common types of cyber threats faced by the gaming industry such as malware, distributed denial of service (DDoS) attacks, data breaches, etc.
ISBN: 9798868814921$q(electronic bk.)
Standard No.: 10.1007/979-8-8688-1492-1doiSubjects--Topical Terms:
184416
Computer security.
LC Class. No.: QA76.9.A25
Dewey Class. No.: 005.8
Cybersecurity threats and attacks in the gaming industrysecure game players' and developers' data and systems /
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