Geroimenko, Vladimir.
Overview
Works: | 8 works in 8 publications in 1 languages |
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Titles
Augmented reality games.I,Understanding the Pokemon GO phenomenon
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Augmented reality in tourism, museums and heritagea new technology to inform and entertain /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Augmented reality artfrom an emerging technology to a novel creative medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Augmented reality games.II,The gamification of education, medicine and art
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Augmented reality artfrom an emerging technology to a novel creative medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Visualizing the Semantic Web :XML-Based Internet and Information Visualization /
by:
Chen, Chaomei.; Geroimenko, Vladimir.
(Electronic resources)
Augmented reality and artificial intelligencethe fusion of advanced technologies /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Augmented reality artfrom an emerging technology to a novel creative medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Visualizing Information Using SVG and X3D /
by:
Chen, Chaomei.; Geroimenko, Vladimir.
(Electronic resources)
Augmented reality in educationa new technology for teaching and learning /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Electronic resources)
Subjects
Multimedia Information Systems
Pattern Recognition
Cultural property
Virtual and Augmented Reality.
Technology and Digital Education.
Computer and Information Systems Applications.
Multimedia systems
Computer art.
Computer Graphics.
Video games.
Computer Science
Computer graphics.
User Interfaces and Human Computer Interaction.
Arts.
Health Informatics.
Educational technology.
Special Purpose and Application-Based Systems.
Tourism
Optical pattern recognition
Augmented reality.
Game Development.
Information systems
Computer science
Information Systems Applications (incl.Internet)
Gamification.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Artificial Intelligence.
User Interfaces and Human Computer Interaction
Computer Science.
Computer Appl. in Arts and Humanities.
Computers and Society.
Video games
Museum exhibits
Computer graphics
Computer Graphics
Media Design.
Pokemon Go (Game)
Computers and Education.
Virtual reality in education.
Cultural Heritage.
Artificial intelligence.