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Physically based renderingfrom theory to implementation /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Physically based renderingMatt Pharr, Greg Humphreys.
Reminder of title:
from theory to implementation /
Author:
Pharr, Matt.
other author:
Humphreys, Greg,
Published:
San Francisco, Calif. :Morgan Kaufmann ;2010.
Description:
1 online resource.
Notes:
Previous ed.: 2004.
Subject:
Computer graphics.
Online resource:
http://www.sciencedirect.com/science/book/9780123750792
ISBN:
9780123750792
Physically based renderingfrom theory to implementation /
Pharr, Matt.
Physically based rendering
from theory to implementation /[electronic resource] :Matt Pharr, Greg Humphreys. - 2nd ed. - San Francisco, Calif. :Morgan Kaufmann ;2010. - 1 online resource. - The Morgan Kaufmann series in interactive 3D technology. - Morgan Kaufmann series in interactive 3D technology..
Previous ed.: 2004.
Includes bibliographical references and index.
Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future.
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
ISBN: 9780123750792
Source: 1057289:10577162Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
182120
Computer graphics.
Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: T385 / .P43 2010
Dewey Class. No.: 006.693
Physically based renderingfrom theory to implementation /
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Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future.
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Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
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