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3D math primer for graphics and game...
~
Dunn, Fletcher.
3D math primer for graphics and game development
Record Type:
Electronic resources : Monograph/item
Title/Author:
3D math primer for graphics and game developmentFletcher Dunn, Ian Parberry.
remainder title:
Three-D math primer for graphics and game development
Author:
Dunn, Fletcher.
other author:
Parberry, Ian.
Published:
Boca Raton, FL :A K Peters/CRC Press,©2011.
Description:
1 online resource (xxi, 824 p.) :col. ill.
Subject:
Computer graphics.
Online resource:
http://www.crcnetbase.com/doi/book/10.1201/b11152
ISBN:
1439869812 (electronic bk.)
3D math primer for graphics and game development
Dunn, Fletcher.
3D math primer for graphics and game development
[electronic resource] /Three-D math primer for graphics and game developmentFletcher Dunn, Ian Parberry. - 2nd ed. - Boca Raton, FL :A K Peters/CRC Press,©2011. - 1 online resource (xxi, 824 p.) :col. ill.
Includes bibliographical references and index.
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
ISBN: 1439869812 (electronic bk.)Subjects--Topical Terms:
182120
Computer graphics.
LC Class. No.: T385 / .D875 2011
Dewey Class. No.: 006.6
3D math primer for graphics and game development
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9781568817231 (hardback)
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3D math primer for graphics and game development
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[electronic resource] /
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Fletcher Dunn, Ian Parberry.
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Three-D math primer for graphics and game development
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2nd ed.
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Boca Raton, FL :
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A K Peters/CRC Press,
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©2011.
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1 online resource (xxi, 824 p.) :
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col. ill.
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Includes bibliographical references and index.
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1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.
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$a
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
650
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Computer graphics.
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182120
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Computer games
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214996
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Parberry, Ian.
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http://www.crcnetbase.com/doi/book/10.1201/b11152
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1
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000000105199
電子館藏
1圖書
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EB T385 D875 c2011
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1 records • Pages 1 •
1
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http://www.crcnetbase.com/doi/book/10.1201/b11152
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