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Transactions on edutainment XV
~
Pan, Zhigeng.
Transactions on edutainment XV
Record Type:
Electronic resources : Monograph/item
Title/Author:
Transactions on edutainment XVedited by Zhigeng Pan ... [et al.].
remainder title:
Transactions on edutainment 15
other author:
Pan, Zhigeng.
Published:
Berlin, Heidelberg :Springer Berlin Heidelberg :2019.
Description:
x, 275 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Educational technology.
Online resource:
https://doi.org/10.1007/978-3-662-59351-6
ISBN:
9783662593516$q(electronic bk.)
Transactions on edutainment XV
Transactions on edutainment XV
[electronic resource] /Transactions on edutainment 15edited by Zhigeng Pan ... [et al.]. - Berlin, Heidelberg :Springer Berlin Heidelberg :2019. - x, 275 p. :ill., digital ;24 cm. - Lecture notes in computer science,113450302-9743 ;. - Lecture notes in computer science ;4891..
Wearable Sensors and Equipment in VR Games: A Review -- A Style Image Confrontation Generation Network Based on Markov Random Field -- A Point Cloud Registration Algorithm Based On 3D-SIFT -- Lip-reading based on deep learning model -- Parameter Estimation of Decaying DC Component via Improved Levenberg-Marquardt Algorithm -- Typing technology of virtual character of animation based on enneagram personality -- The Style-based Automatic Generation System for Xinjiang Carpet Patterns -- Research on teaching experiment of color and Digital color -- Cybersecurity Curriculum Design: A Survey -- Teaching as a Collaborative Practice: Reframing Security Practitioners as Navigators -- Pedagogical Approach to Effective Cybersecurity Teaching -- Choose Your Pwn Adventure: Adding Competition and Storytelling to an Introductory Cybersecurity Course -- A Virtual Classroom for Cybersecurity Education -- The Cyber Security Knowledge Exchange: Working with Employers to produce authentic PBL scenarios and enhance employability -- Virtual Training and Experience System for Public Security Education -- Intelligent Coach Avatar Based Virtual Driving Training -- Multi-Channel Scene Synchronization Strategy in Real Time Rendering -- On the Characteristics of Mise-en-scene in Animated Audio-visual Language -- Human eye tracking based on CNN and Kalman filtering.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.
ISBN: 9783662593516$q(electronic bk.)
Standard No.: 10.1007/978-3-662-59351-6doiSubjects--Topical Terms:
222132
Educational technology.
LC Class. No.: LB1028.3 / .T73 2019
Dewey Class. No.: 371.33
Transactions on edutainment XV
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Wearable Sensors and Equipment in VR Games: A Review -- A Style Image Confrontation Generation Network Based on Markov Random Field -- A Point Cloud Registration Algorithm Based On 3D-SIFT -- Lip-reading based on deep learning model -- Parameter Estimation of Decaying DC Component via Improved Levenberg-Marquardt Algorithm -- Typing technology of virtual character of animation based on enneagram personality -- The Style-based Automatic Generation System for Xinjiang Carpet Patterns -- Research on teaching experiment of color and Digital color -- Cybersecurity Curriculum Design: A Survey -- Teaching as a Collaborative Practice: Reframing Security Practitioners as Navigators -- Pedagogical Approach to Effective Cybersecurity Teaching -- Choose Your Pwn Adventure: Adding Competition and Storytelling to an Introductory Cybersecurity Course -- A Virtual Classroom for Cybersecurity Education -- The Cyber Security Knowledge Exchange: Working with Employers to produce authentic PBL scenarios and enhance employability -- Virtual Training and Experience System for Public Security Education -- Intelligent Coach Avatar Based Virtual Driving Training -- Multi-Channel Scene Synchronization Strategy in Real Time Rendering -- On the Characteristics of Mise-en-scene in Animated Audio-visual Language -- Human eye tracking based on CNN and Kalman filtering.
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.
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Computer Science (Springer-11645)
based on 0 review(s)
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EB LB1028.3 .T772 2019 2019
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https://doi.org/10.1007/978-3-662-59351-6
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