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Modeling and animation using Blender...
~
Guevarra, Ezra Thess Mendoza.
Modeling and animation using BlenderBlender 2.80 : the rise of Eevee /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Modeling and animation using Blenderby Ezra Thess Mendoza Guevarra.
Reminder of title:
Blender 2.80 : the rise of Eevee /
Author:
Guevarra, Ezra Thess Mendoza.
Published:
Berkeley, CA :Apress :2020.
Description:
xvii, 295 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Computer graphics.
Online resource:
https://doi.org/10.1007/978-1-4842-5340-3
ISBN:
9781484253403$q(electronic bk.)
Modeling and animation using BlenderBlender 2.80 : the rise of Eevee /
Guevarra, Ezra Thess Mendoza.
Modeling and animation using Blender
Blender 2.80 : the rise of Eevee /[electronic resource] :by Ezra Thess Mendoza Guevarra. - Berkeley, CA :Apress :2020. - xvii, 295 p. :ill., digital ;24 cm.
Chapter 1: The Tour! -- Chapter 2: Blending with Blender: Getting Started -- Chapter 3: Blending with Blender: Modeling Workspace -- Chapter 4: Blending with Blender: Shading Workspace -- Chapter 5: Let's Animate -- Chapter 6: The Future of Game Engine.
Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. You will: Master the features of Blender Eevee Work with modeling, animation, and much more using the updated software Understand important concepts such as physics and particles.
ISBN: 9781484253403$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-5340-3doiSubjects--Uniform Titles:
Blender (Computer file)
Subjects--Topical Terms:
182120
Computer graphics.
LC Class. No.: T385 / .G848 2020
Dewey Class. No.: 006.6
Modeling and animation using BlenderBlender 2.80 : the rise of Eevee /
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Chapter 1: The Tour! -- Chapter 2: Blending with Blender: Getting Started -- Chapter 3: Blending with Blender: Modeling Workspace -- Chapter 4: Blending with Blender: Shading Workspace -- Chapter 5: Let's Animate -- Chapter 6: The Future of Game Engine.
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Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. You will: Master the features of Blender Eevee Work with modeling, animation, and much more using the updated software Understand important concepts such as physics and particles.
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電子館藏
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EB T385 .G939 2020 2020
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1 records • Pages 1 •
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https://doi.org/10.1007/978-1-4842-5340-3
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