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Handbook of research on the future of advertising and brands in the new entertainment landscape
Record Type:
Electronic resources : Monograph/item
Title/Author:
Handbook of research on the future of advertising and brands in the new entertainment landscapeBlanca Miguelez-Juan, and Gema Bonales Daimiel, editor.
other author:
Miguelez-Juan, Blanca,
Published:
Hershey, Pennsylvania :IGI Global,2023.
Description:
1 online resource (441 p.)
Subject:
Advertising.
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-6684-3971-5
ISBN:
9781668439722 (electronic bk.)
Handbook of research on the future of advertising and brands in the new entertainment landscape
Handbook of research on the future of advertising and brands in the new entertainment landscape
[electronic resource] /Blanca Miguelez-Juan, and Gema Bonales Daimiel, editor. - Hershey, Pennsylvania :IGI Global,2023. - 1 online resource (441 p.)
Includes bibliographical references and index.
Section 1. Branded content in digital entertainment, social media, and the metaverse. Chapter 1. Masking and transfiguration of advertising in digital entertainment culture ; Chapter 2. Branded content on Twitch: an opportunity for brands ; Chapter 3. Branded content to entertain, inform, and educate: Brazilian cases ; Chapter 4. New formulas of interactive entertainment: from advergaming to metaverse as an advertising strategy -- Section 2. Branded content used in music and podcasts. Chapter 5. Music branded content: the video clip as an advertising medium at the service of automotive brands ; Chapter 6. Branded podcasts: the return of aural content with examples from Turkey ; Chapter 7. Case study of branded content in the automotive industry: Road song Citroën DS3 with singer Leiva -- Section 3. Branded content produced by sectors and institutions. Chapter 8. Branded content and disability: opportunities for contributing to SDGs ; Chapter 9. Climate change branded content in Spanish newspapers ; Chapter 10. From branded content to government storytelling in Mexico ; Chapter 11. Selling (in)security: the fear/hope binomial as a security company branding strategy ; Chapter 12. Spanish culture as a key aspect of the content of the brewing industry -- Section 4. Branded content: measurement and recommendations. Chapter 13. How branded content is strategically transforming the use of traditional and non-traditional media in integrated campaigns ; Chapter 14. Identification of tools for measuring branded content: a proposal for evaluating its effectiveness ; Chapter 15. Branded entertainment projects: benefits, options, and recommendations ; Chapter 16. E-WOM as an asset of branded content strategies: a conceptual approach to the role of consumers in building brand equity.
"This book provides a theoretical, reflective, and empirical perspective on branded content and branded entertainment in relation to audience engagement by reviewing different cases about branded content to address the dramatic change that brands and conventional advertising are facing short term"--
ISBN: 9781668439722 (electronic bk.)Subjects--Topical Terms:
191710
Advertising.
Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: HF5823 / .H36 2023eb
Dewey Class. No.: 659.1
Handbook of research on the future of advertising and brands in the new entertainment landscape
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Handbook of research on the future of advertising and brands in the new entertainment landscape
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Blanca Miguelez-Juan, and Gema Bonales Daimiel, editor.
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Hershey, Pennsylvania :
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IGI Global,
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2023.
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1 online resource (441 p.)
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Includes bibliographical references and index.
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Section 1. Branded content in digital entertainment, social media, and the metaverse. Chapter 1. Masking and transfiguration of advertising in digital entertainment culture ; Chapter 2. Branded content on Twitch: an opportunity for brands ; Chapter 3. Branded content to entertain, inform, and educate: Brazilian cases ; Chapter 4. New formulas of interactive entertainment: from advergaming to metaverse as an advertising strategy -- Section 2. Branded content used in music and podcasts. Chapter 5. Music branded content: the video clip as an advertising medium at the service of automotive brands ; Chapter 6. Branded podcasts: the return of aural content with examples from Turkey ; Chapter 7. Case study of branded content in the automotive industry: Road song Citroën DS3 with singer Leiva -- Section 3. Branded content produced by sectors and institutions. Chapter 8. Branded content and disability: opportunities for contributing to SDGs ; Chapter 9. Climate change branded content in Spanish newspapers ; Chapter 10. From branded content to government storytelling in Mexico ; Chapter 11. Selling (in)security: the fear/hope binomial as a security company branding strategy ; Chapter 12. Spanish culture as a key aspect of the content of the brewing industry -- Section 4. Branded content: measurement and recommendations. Chapter 13. How branded content is strategically transforming the use of traditional and non-traditional media in integrated campaigns ; Chapter 14. Identification of tools for measuring branded content: a proposal for evaluating its effectiveness ; Chapter 15. Branded entertainment projects: benefits, options, and recommendations ; Chapter 16. E-WOM as an asset of branded content strategies: a conceptual approach to the role of consumers in building brand equity.
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Miguelez-Juan, Blanca,
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1982-.
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Bonales Daimiel, Gema,
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-6684-3971-5
based on 0 review(s)
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電子館藏
Items
1 records • Pages 1 •
1
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Opac note
Attachments
000000230497
電子館藏
1圖書
電子書
EB HF5823 .H36 2023eb 2023
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-6684-3971-5
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