Brooks, Anthony L.
Overview
Works: | 1 works in 5 publications in 1 languages |
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Titles
Interactivity, game creation, design, learning, and innovation6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017 : proceedings /
by:
(1998 :); Brooks, Anthony L.; Brooks, Eva.; SpringerLink (Online service); Vidakis, Nikolas.
(Electronic resources)
Interactivity, game creation, design, learning, and innovation7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018 : proceedings /
by:
(1998 :); Brooks, Anthony L.; Brooks, Eva.; SpringerLink (Online service); Sylla, Cristina.
(Electronic resources)
Interactivity, game creation, design, learning, and innovation5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings /
by:
(1998 :); Brooks, Anthony L.; Brooks, Eva.; SpringerLink (Online service)
(Electronic resources)
ArtsIT, interactivity and game creation11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022 : proceedings /
by:
(1998 :); Brooks, Anthony L.; SpringerLink (Online service)
(Electronic resources)
Arts and technologysecond International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011 : revised selected papers /
by:
(1998 :); Brooks, Anthony L.; SpringerLink (Online service)
(Electronic resources)
Subjects
Art and technology
Image Processing and Computer Vision.
Educational innovations
Communications Engineering, Networks.
Signal, Speech and Image Processing.
Art and computers
Music.
Information Systems and Communication Service.
Digital storytelling
Computer and Information Systems Applications.
Information Systems Applications (incl. Internet)
Computer vision
Multimedia systems
Artificial Intelligence (incl. Robotics)
Computer Graphics.
Computing Milieux.
Education.
User Interfaces and Human Computer Interaction.
Arts.
Computer Application in Social and Behavioral Sciences.
Performing Arts.
Multimedia Information Systems.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Science.
Computer Appl. in Arts and Humanities.
Computer Appl. in Social and Behavioral Sciences.
Computer Systems Organization and Communication Networks.
Technology and the arts
Human-computer interaction
Media Design.
Computer graphics
Computers and Education.